Ambient Police Chase 0.03
330
12
330
12
A random police chase occurred in an adjustable time and distance, that can happen overtime, to make your surrounding feels more alive and little bit chaotic.
==> For every 1 minute (by default) in real time or 1 hour in game time, the police chase will be occurred, they'll despawn only if you are far away from them, and REMEMBER, to occurring the police chase back again, make sure the previous police chase have been despawned first. It will be notified by the red blip on the map or in notification (on top of the map) if the police chase have been occurred yet.
Bugs :
Nothing yet
Features :
1.) 2 Cops unit in each of police car (Police car can be replaced with both police cars that has in the game or addon police cars).
2.) 4 Suspects in a single car (Suspects' car can be replaced with both cars that has in the game or addon cars).
3.) A single helicopter assisting in a chase.
Requirement :
1.) ScriptHookV (Can be found in internet)
2.) ScriptHookVDotNet (Can be found in internet)
Installation :
=> Open zip file directly and Move or Copy and Paste an "AmbientPoliceChaseOG.dll" and "AmbientPoliceChaseOG.ini" file into "scripts" folder.
=> Or, Right click "AmbientPoliceChase 0.03.zip" file and choose "Extract to AmbientPoliceChase 0.03\", open the "AmbientPoliceChase 0.03" folder and Move or Copy and Paste an "AmbientPoliceChaseOG.dll" and "AmbientPoliceChaseOG.ini" file into "scripts" folder.
Patch Notes :
0.03 - Compiling CS script file into dll file, added ini file, you can now save their cars in safehouse garage, added different version of AmbientPoliceChase script file for requested by one of the comments and lastly notepad has been updated for exceeded information.
0.02 - Minor bugs like the red blip that actually isn't being there and buggy animation after the suspects kills every cops has been fixed and notepad has been updated for exceeded information.
0.01 - CS script file have been made.
All credits goes to ChatGPT, yeah I'm not good at programming or coding.
==> For every 1 minute (by default) in real time or 1 hour in game time, the police chase will be occurred, they'll despawn only if you are far away from them, and REMEMBER, to occurring the police chase back again, make sure the previous police chase have been despawned first. It will be notified by the red blip on the map or in notification (on top of the map) if the police chase have been occurred yet.
Bugs :
Nothing yet
Features :
1.) 2 Cops unit in each of police car (Police car can be replaced with both police cars that has in the game or addon police cars).
2.) 4 Suspects in a single car (Suspects' car can be replaced with both cars that has in the game or addon cars).
3.) A single helicopter assisting in a chase.
Requirement :
1.) ScriptHookV (Can be found in internet)
2.) ScriptHookVDotNet (Can be found in internet)
Installation :
=> Open zip file directly and Move or Copy and Paste an "AmbientPoliceChaseOG.dll" and "AmbientPoliceChaseOG.ini" file into "scripts" folder.
=> Or, Right click "AmbientPoliceChase 0.03.zip" file and choose "Extract to AmbientPoliceChase 0.03\", open the "AmbientPoliceChase 0.03" folder and Move or Copy and Paste an "AmbientPoliceChaseOG.dll" and "AmbientPoliceChaseOG.ini" file into "scripts" folder.
Patch Notes :
0.03 - Compiling CS script file into dll file, added ini file, you can now save their cars in safehouse garage, added different version of AmbientPoliceChase script file for requested by one of the comments and lastly notepad has been updated for exceeded information.
0.02 - Minor bugs like the red blip that actually isn't being there and buggy animation after the suspects kills every cops has been fixed and notepad has been updated for exceeded information.
0.01 - CS script file have been made.
All credits goes to ChatGPT, yeah I'm not good at programming or coding.
최초 업로드: 8일 전
마지막 업로드: 1일 전
마지막 다운로드: 19분 전
댓글 29
A random police chase occurred in an adjustable time and distance, that can happen overtime, to make your surrounding feels more alive and little bit chaotic.
==> For every 1 minute (by default) in real time or 1 hour in game time, the police chase will be occurred, they'll despawn only if you are far away from them, and REMEMBER, to occurring the police chase back again, make sure the previous police chase have been despawned first. It will be notified by the red blip on the map or in notification (on top of the map) if the police chase have been occurred yet.
Bugs :
Nothing yet
Features :
1.) 2 Cops unit in each of police car (Police car can be replaced with both police cars that has in the game or addon police cars).
2.) 4 Suspects in a single car (Suspects' car can be replaced with both cars that has in the game or addon cars).
3.) A single helicopter assisting in a chase.
Requirement :
1.) ScriptHookV (Can be found in internet)
2.) ScriptHookVDotNet (Can be found in internet)
Installation :
=> Open zip file directly and Move or Copy and Paste an "AmbientPoliceChaseOG.dll" and "AmbientPoliceChaseOG.ini" file into "scripts" folder.
=> Or, Right click "AmbientPoliceChase 0.03.zip" file and choose "Extract to AmbientPoliceChase 0.03\", open the "AmbientPoliceChase 0.03" folder and Move or Copy and Paste an "AmbientPoliceChaseOG.dll" and "AmbientPoliceChaseOG.ini" file into "scripts" folder.
Patch Notes :
0.03 - Compiling CS script file into dll file, added ini file, you can now save their cars in safehouse garage, added different version of AmbientPoliceChase script file for requested by one of the comments and lastly notepad has been updated for exceeded information.
0.02 - Minor bugs like the red blip that actually isn't being there and buggy animation after the suspects kills every cops has been fixed and notepad has been updated for exceeded information.
0.01 - CS script file have been made.
All credits goes to ChatGPT, yeah I'm not good at programming or coding.
==> For every 1 minute (by default) in real time or 1 hour in game time, the police chase will be occurred, they'll despawn only if you are far away from them, and REMEMBER, to occurring the police chase back again, make sure the previous police chase have been despawned first. It will be notified by the red blip on the map or in notification (on top of the map) if the police chase have been occurred yet.
Bugs :
Nothing yet
Features :
1.) 2 Cops unit in each of police car (Police car can be replaced with both police cars that has in the game or addon police cars).
2.) 4 Suspects in a single car (Suspects' car can be replaced with both cars that has in the game or addon cars).
3.) A single helicopter assisting in a chase.
Requirement :
1.) ScriptHookV (Can be found in internet)
2.) ScriptHookVDotNet (Can be found in internet)
Installation :
=> Open zip file directly and Move or Copy and Paste an "AmbientPoliceChaseOG.dll" and "AmbientPoliceChaseOG.ini" file into "scripts" folder.
=> Or, Right click "AmbientPoliceChase 0.03.zip" file and choose "Extract to AmbientPoliceChase 0.03\", open the "AmbientPoliceChase 0.03" folder and Move or Copy and Paste an "AmbientPoliceChaseOG.dll" and "AmbientPoliceChaseOG.ini" file into "scripts" folder.
Patch Notes :
0.03 - Compiling CS script file into dll file, added ini file, you can now save their cars in safehouse garage, added different version of AmbientPoliceChase script file for requested by one of the comments and lastly notepad has been updated for exceeded information.
0.02 - Minor bugs like the red blip that actually isn't being there and buggy animation after the suspects kills every cops has been fixed and notepad has been updated for exceeded information.
0.01 - CS script file have been made.
All credits goes to ChatGPT, yeah I'm not good at programming or coding.
최초 업로드: 8일 전
마지막 업로드: 1일 전
마지막 다운로드: 19분 전
@R890 Thank you
@R890 cool, thanks :D
@Ninocobretti Is there any function that police arrest npc and take away!!!!
@RoarDihanGaming that's actually a good idea, I'll think about it later
@R890 https://www.gta5-mods.com/scripts/bounty-hunter this mod has arrest funtion i played.but only player does that not cop
@R890 It works bro, but I was thinking of a script that affects the player, I don't know if you've noticed that the police easily lose the player, it would be great to have a mod that makes the police bother and crash the player with their car hehe
I tried to do it with chatgpt but it didn't work haha
@Ninocobretti I'm also thinking about making a whole new script mod where as the police with their car will come crashing or ramming down the player, there'll be police suv to ram at player in front, it's basically reference to one of the moment in police chase where 2 police suv rams at the player in front creating a jumpscare scene that has in the Need For Speed Most Wanted 2005 game franchise.
@RoarDihanGaming alright I'll try to make that scene, but maybe it'd took some time
@R890 Thank you very much, take all the time you need.
@R890 It would be great if the script would randomly manipulate the already spawned police cars.
@Ninocobretti oh so you mean that, the police cars from this ambient police chase mod to behave differently when they are alerted by you as the player that have wanted level to chase you instead of the npc suspect? but makes it more difficult?
@R890 Something like rde, when you have wanted level, the police become more aggressive,making it difficult to leave them behind
@R890 You can create a separate script in another post, so that it does not affect the concept of this script,
@R890 It could be like this: first I get wanted level and while I'm driving 1 or 3 cars appear out of nowhere behind me, something similar to NFS Rivals, they don't leave you alone until you lose them.Those cars could be added to an ini file, the chase speed and spawn speed could be edited. https://www.youtube.com/watch?v=JE2VZOACEDo
For example, we can use the polcoquette and the polgauntlet, although we would have to add a code that allows us to add different modkits, for example the color, liveries, pushbar, etc.
@Ninocobretti ah I see, I'll take notes for the next script that I'll be making
I'm thinking about opening a discord server for discussion about script ideas like this, so that it won't be so out of context by giving script ideas in the comments section on specific script that does not really relates for it's development.
@R890 I have plenty of supportive ideas for you when you do that.
@Starfox1993 alright, I've already opened a discord server for y'all to join.