Cyclops X-MEN Apocalypse Movie [Add-On Ped] 2.0
2,472
39
2,472
39
Hi all! I have brought cyclope from marvel this time, with the suit from the x-men apocalypse movie, I hope you like it
(The mod I used in the photos is from julionib's superman)
since unfortunately no one has created a cyclope mod, hopefully someone gets the idea ... anyway thanks.
A great friend named SilkTeam has done a great job bringing the powers of cyclope into the game !! visit this link and download your mod!
https://www.gta5-mods.com/scripts/x-men-cyclops-eye-powers-script#description_tabg
https://www.gta5-mods.com/users/SilkTeam
V 2.0
-Recolored
-Fix Head Bug
-Legs Fix
1. Use this mod to use PEDS as Add-Ons:
https://www.gta5-mods.com/scripts/addonpeds-asi-pedselector
Or Replace any Ped you want just rename the files to whatever ped you want to replace "example:ig_bankman"
(The mod I used in the photos is from julionib's superman)
since unfortunately no one has created a cyclope mod, hopefully someone gets the idea ... anyway thanks.
A great friend named SilkTeam has done a great job bringing the powers of cyclope into the game !! visit this link and download your mod!
https://www.gta5-mods.com/scripts/x-men-cyclops-eye-powers-script#description_tabg
https://www.gta5-mods.com/users/SilkTeam
V 2.0
-Recolored
-Fix Head Bug
-Legs Fix
1. Use this mod to use PEDS as Add-Ons:
https://www.gta5-mods.com/scripts/addonpeds-asi-pedselector
Or Replace any Ped you want just rename the files to whatever ped you want to replace "example:ig_bankman"
최초 업로드: 2020년 09월 04일 (금)
마지막 업로드: 2021년 01월 13일 (수)
마지막 다운로드: 7시간 전
댓글 12
More mods by NOHABLOTAKATAKA:
Hi all! I have brought cyclope from marvel this time, with the suit from the x-men apocalypse movie, I hope you like it
(The mod I used in the photos is from julionib's superman)
since unfortunately no one has created a cyclope mod, hopefully someone gets the idea ... anyway thanks.
A great friend named SilkTeam has done a great job bringing the powers of cyclope into the game !! visit this link and download your mod!
https://www.gta5-mods.com/scripts/x-men-cyclops-eye-powers-script#description_tabg
https://www.gta5-mods.com/users/SilkTeam
V 2.0
-Recolored
-Fix Head Bug
-Legs Fix
1. Use this mod to use PEDS as Add-Ons:
https://www.gta5-mods.com/scripts/addonpeds-asi-pedselector
Or Replace any Ped you want just rename the files to whatever ped you want to replace "example:ig_bankman"
(The mod I used in the photos is from julionib's superman)
since unfortunately no one has created a cyclope mod, hopefully someone gets the idea ... anyway thanks.
A great friend named SilkTeam has done a great job bringing the powers of cyclope into the game !! visit this link and download your mod!
https://www.gta5-mods.com/scripts/x-men-cyclops-eye-powers-script#description_tabg
https://www.gta5-mods.com/users/SilkTeam
V 2.0
-Recolored
-Fix Head Bug
-Legs Fix
1. Use this mod to use PEDS as Add-Ons:
https://www.gta5-mods.com/scripts/addonpeds-asi-pedselector
Or Replace any Ped you want just rename the files to whatever ped you want to replace "example:ig_bankman"
최초 업로드: 2020년 09월 04일 (금)
마지막 업로드: 2021년 01월 13일 (수)
마지막 다운로드: 7시간 전
Awesome skin
Can you make Ironman Mark 37 Hammerhead and mark 35 Red Snapper. That'll be super awesome .
THUMBS + 5 STARS COMBO
Great!!
Nice
Its my favorite mod!
Great works, I love the X-Men. Keep going.
Great model
I love your mods the x-men mods are awesome
por favor has uno de supergirl injustice
Sir, can you make a gta 5 mod for (Guile in Street Fighter 5
if you guys want to use this mod with the superman mod instead of the cyclops script, here you go
[general]
model=CyclopsApocalypse
name=Cyclops
pedSelector_name=
hotkey=None
bDisableFirstPerson=False
bSetDefaultComponentVariationB=True
movement_clipset=
bHidePlayerChar=0
aux=0.1
bBigMass=1
hitForceCoef_collisions_peds=1
hitForceCoef_collisions_vehiclesAndProps=1
bSuperSprint=0
maxSprintSpeed=-1
maxSprintAnimsSpeed=-1
bCanFly=0
loadOldEnabledPowersConfig_o2=0
jumpToTarget_maxDist=25
jumpToTarget_minSpeed=90
bMoreSolarFlareAttacks=False
AIHealthPercentToUseMoreSolarFlares=50
timeInSecondsToUseMoreSolarFlaresAgain=20
soundsFolder=Sounds
baseSprintSpeed=20
speedIncValue=40
sprintSpeedIncCoef=1
sprintBodyLeanFwdCoef=0.5
AI_distanceToTeleport=500
fixEyes_o1=0
[parts_1]
model=
boneID=0
pos_offset_x=0
pos_offset_y=0
pos_offset_z=0
rot_offset_x=0
rot_offset_y=0
rot_offset_z=0
bHideInFirstPerson=0
name=
[compvar_1]
component=6
variation=-1
textureIndex=0
[config]
normalEyes_clothID=7
normalEyes_clothVar=0
normalEyes_clothTextVar=0
glowingEyes_clothID=7
glowingEyes_clothVar=1
glowingEyes_clothTextVar=0
normalCape_clothID=6
normalCape_clothVar=-1
normalCape_clothTextVar=0
fastFlightCape_clothID=6
fastFlightCape_clothVar=-1
fastFlightCape_clothTextVar=0
maxHealth=15000
maxHealth_AI=70000
damageCoef=1
damageCoef_AI=2.5
healthRegenCoef=1
healthRegenCoef_AI=3
bSlowFlightPoseAux=1
fastFlightPose=4
eyesGlowOffset_normal=0.03310001;0.112;0.06499997
eyesLaserOffset_normal=0.03399994;-0.006000033;-0.005299991
eyesSideOffset_normal=0
eyesGlowSizeCoef_normal=8.5
eyesLaserSizeCoef_normal=0.5
eyesGlowOffset_blast=0.03740003;0.1190003;0.03500003
eyesLaserOffset_blast=0.04099993;-0.08199979;0.01380001
eyesSideOffset_blast=0
eyesGlowSizeCoef_blast=11.659
eyesLaserSizeCoef_blast=0.394
ai_AttacksInSequence=8
ai_timeBetweenAttacks=1000
throwForceCoef_peds=2
throwForceCoef_vehicles=2
throwForceCoef_heart=2
throwForceCoef_head=2
bCanUseWeapons=1
bCanJump=0
jumpZSpeed=50
enterVehMode=4
visionMode=0
bSonicBoom=1
midAirHyperFlightStart_minFlightZdir=0.45
hyperUpBaseFlightSpeed=200
hyperUpSpeedIncCoef=1
hyperUpMaxFlightSpeed=3000
bCanGrabPeds=1
bCanCarryPeds=1
bCanLiftVehicles=0
grabByNeckMode=2
bUseSideAnimWhenMoving=1
healthRegenInterval=100
healthRegenHealthIncAmount=10
lowEnergyAmount=0.2
minEnergyToRecoverHealth=-1
minEnergyToFly=0.2
minHitForceCoefForLowEnergy=0.5
minDamageCoefForLowEnergy=0.2
minRegenCoefForLowEnergy=0.3
toggleFLight_togglesToIgnoreRagdoll=2
hyperFlightUpPose=1
slowFlightPose=1
idleFlightPose=1
maxFlightFwdSpeed=100
maxFlightBwdSpeed=-50
maxFlightSideSpeed=100
maxFlightUpSpeed=200
fastFlightStartSpeed=200
fastFlightInceSpeedStep=150
userMaxSpeedBase=50000
userMaxSpeedLimit=60000
throwForceCoef_tornado=1.8
punchTornadoMinPunches=12
hyperUpBaseFlightSpeed=200
hyperUpSpeedIncCoef=1
hyperUpMaxFlightSpeed=3000
otherScriptsKryptoEffectCoef=0.005
minEnergyToUseLaser=-1
minEnergyToUseBlastLaser=-1
minEnergyToUseSolarFlare=0.4
flightAngleLimit_Fast=89
flightAngleLimit_Slow=48
flightAngleLimit_Idle=48
laserFXType=2
bLaser_iniHitNewDamageMethod=True
bLaser_seqHitsFixedDamageMethod=True
bLaserBlast_seqHitsFixedDamageMethod=False
laserBeamModel=p_tumbler_cs2_s_trev
blastBeamModel=p_tumbler_01_s
bHideGlowingEyesFX=False
glowingEyes_RedValue=255
glowingEyes_GreenValue=7
glowingEyes_BlueValue=2
speedToAutoHideEyesGlowFX=5
damage_UMelee_roundhouseKick=50
damage_UMelee_rollback_kick=50
damage_UMelee_flyingKick_fuuma=50
damage_UMelee_backSpinPunch=50
damage_UMelee_backflip_kick=50
damage_UMelee_highKick=50
damage_UMelee_highKickLeft=50
damage_UMelee_elbowSpin=50
damage_UMelee_meiaLuaSpin=50
damage_UMelee_giratoriaSpin=50
[damage]
damage_wMelee_1_fromLeft=400
damage_wMelee_2_fromRight=400
damage_wMelee_3_fromTop=350
damage_wMelee_4_fromTop2=350
damage_WMelee_5_fromLeft=350
damage_wMelee_stabSide=400
damage_uMelee_1_fromRight=300
damage_uMelee_2_fromRight2=300
damage_uMelee_3_fromLeft=300
damage_UMelee_rightUpperCut=350
damage_UMelee_rightUpperCutAndTakeDown=500
damage_UMelee_rightUpperCutAndSlice=550
damage_UMelee_rightUpperCutAndBlast=650
damage_UMelee_chargedRightLow=400
damage_UMelee_chargedLeftLow=400
damage_laserSlice_half=550
damage_laserSlice_head=550
damage_flightSimpleHit=200
damage_flightDirectAttackHit=400
damage_groundSimpleHit=300
damage_jumpAndSmashStrike=450
damage_laserIniHit=150
damage_laserSeqHitsCoef=3
damage_laserBlastIniHit=350
damage_laserBlastSeqHitsCoef=1.75
damage_heartRipOff=50000
damage_headRipOff=500
damage_burnEyes=600
damage_blastHead=1750
damage_freezeVictim=500
damage_UMelee_rightUpperCutAndVaporize=750
damage_UMelee_groundPunch=500
damage_UMelee_groundPunch_standing=350
damage_UMelee_groundPunch_standing_grab=350
damage_UMelee_rightUpperCutAndTakeDownGroundPunch=800
damage_UMelee_MidAirPunchSequence=1000
damage_UMelee_twoHandsPunch=1200
damage_groundPunch_maxValue=1000
damage_solarFlare=100000
damage_throw_victim=300
damage_throw_targetPed=400
damage_throw_targetOthers=600
damage_driverRipOffOnly=250
damage_driverRipOffAndEnter=200
damage_tornado=600
damage_tornadoThrow=1200
damage_punchTornado_eachPunch=30000
[hitCoef]
hitForceCoef_sequenceHits=1
hitForceCoef_finalHit=1
hitForceCoef_add_normalHealthPeds=1
hitForceCoef_add_bigHealthPeds=1
hitForceCoef_add_VehiclesAndProps=1
normalAttacks_cameraShakeCoef=2
chargedAttacks_cameraShakeCoef=2
hitForceCoef_windBlow=1
hitForceCoef_fireExtinguishWindBlow=1
hitForceCoef_laser=1
hitForceCoef_laserBlast=1
hitForceCoef_solarFlare=5
hitForceCoef_tornado=3
hitForceCoef_tornadoPunches_finalHit=1
hitForceCoef_twoHandsPunch=2
hitForceCoef_midAirPunchSequence=2
keepHitVel_timeKeepVelCoef_peds=1
keepHitVel_timeKeepVelCoef_other=1
keepHitVel_minSpeedConsiderBigHit=100
keepHitVel_maxTimeKeepSpeed=3000
keepHitVel_bigHit_zFallCoef=1
hitForceCoef_midAirPunchSequence_initialHit=1
hitForceCoef_midAirPunchSequence_finalHit=1
[UMelee_1_fromRight]
bUsedInChargedAttacks=False
bCanBeUsedInMeleeAttacks=True
bUsedByAI=True
UMelee_1_fromRight_bUsedInChargedAttacks=1
UMelee_1_fromRight_bCanBeUsedInMeleeAttacks=1
UMelee_1_fromRight_bUsedByAI=1
[UMelee_2_fromRight2]
bUsedInChargedAttacks=False
bCanBeUsedInMeleeAttacks=True
bUsedByAI=True
UMelee_2_fromRight2_bUsedInChargedAttacks=1
UMelee_2_fromRight2_bCanBeUsedInMeleeAttacks=1
UMelee_2_fromRight2_bUsedByAI=1
[UMelee_3_fromLeft]
bUsedInChargedAttacks=False
bCanBeUsedInMeleeAttacks=True
bUsedByAI=True
UMelee_3_fromLeft_bUsedInChargedAttacks=1
UMelee_3_fromLeft_bCanBeUsedInMeleeAttacks=1
UMelee_3_fromLeft_bUsedByAI=1
[UMelee_rightUpperCut]
bUsedInChargedAttacks=True
bCanBeUsedInMeleeAttacks=True
bUsedByAI=True
UMelee_rightUpperCut_bUsedInChargedAttacks=1
UMelee_rightUpperCut_bCanBeUsedInMeleeAttacks=1
UMelee_rightUpperCut_bUsedByAI=1
[UMelee_rightUpperCutAndTakeDown]
bUsedInChargedAttacks=True
bCanBeUsedInMeleeAttacks=False
bUsedByAI=True
UMelee_rightUpperCutAndTakeDown_bUsedInChargedAttacks=1
UMelee_rightUpperCutAndTakeDown_bCanBeUsedInMeleeAttacks=0
UMelee_rightUpperCutAndTakeDown_bUsedByAI=1
[UMelee_rightUpperCutAndTakeDownLaser]
bUsedInChargedAttacks=True
bCanBeUsedInMeleeAttacks=False
bUsedByAI=True
UMelee_rightUpperCutAndTakeDownLaser_bUsedInChargedAttacks=1
UMelee_rightUpperCutAndTakeDownLaser_bCanBeUsedInMeleeAttacks=0
UMelee_rightUpperCutAndTakeDownLaser_bUsedByAI=1
[UMelee_rightUpperCutAndTakeDownLaserSlice]
bUsedInChargedAttacks=True
bCanBeUsedInMeleeAttacks=False
bUsedByAI=True
UMelee_rightUpperCutAndTakeDownLaserSlice_bUsedInChargedAttacks=1
UMelee_rightUpperCutAndTakeDownLaserSlice_bCanBeUsedInMeleeAttacks=0
UMelee_rightUpperCutAndTakeDownLaserSlice_bUsedByAI=1
[UMelee_rightUpperCutAndTakeDownLaserBlast]
bUsedInChargedAttacks=True
bCanBeUsedInMeleeAttacks=False
bUsedByAI=True
UMelee_rightUpperCutAndTakeDownLaserBlast_bUsedInChargedAttacks=1
UMelee_rightUpperCutAndTakeDownLaserBlast_bCanBeUsedInMeleeAttacks=0
UMelee_rightUpperCutAndTakeDownLaserBlast_bUsedByAI=1
[UMelee_rightUpperCutAndTakeDownLaserVaporize]
bUsedInChargedAttacks=True
bCanBeUsedInMeleeAttacks=False
bUsedByAI=True
UMelee_rightUpperCutAndTakeDownLaserVaporize_bUsedInChargedAttacks=1
UMelee_rightUpperCutAndTakeDownLaserVaporize_bCanBeUsedInMeleeAttacks=0
UMelee_rightUpperCutAndTakeDownLaserVaporize_bUsedByAI=1
[UMelee_rightUpperCutAndSlice]
bUsedInChargedAttacks=True
bCanBeUsedInMeleeAttacks=False
bUsedByAI=True
UMelee_rightUpperCutAndSlice_bUsedInChargedAttacks=1
UMelee_rightUpperCutAndSlice_bCanBeUsedInMeleeAttacks=1
UMelee_rightUpperCutAndSlice_bUsedByAI=1
[UMelee_rightUpperCutAndBlast]
bUsedInChargedAttacks=True
bCanBeUsedInMeleeAttacks=False
bUsedByAI=True
UMelee_rightUpperCutAndBlast_bUsedInChargedAttacks=1
UMelee_rightUpperCutAndBlast_bCanBeUsedInMeleeAttacks=1
UMelee_rightUpperCutAndBlast_bUsedByAI=1
[UMelee_rightUpperCutAndVaporize]
bUsedInChargedAttacks=True
bCanBeUsedInMeleeAttacks=False
bUsedByAI=True
UMelee_rightUpperCutAndVaporize_bUsedInChargedAttacks=1
UMelee_rightUpperCutAndVaporize_bCanBeUsedInMeleeAttacks=1
UMelee_rightUpperCutAndVaporize_bUsedByAI=1
[UMelee_groundPunch]
bUsedInChargedAttacks=False
bCanBeUsedInMeleeAttacks=False
bUsedByAI=True
UMelee_groundPunch_bUsedInChargedAttacks=0
UMelee_groundPunch_bCanBeUsedInMeleeAttacks=1
UMelee_groundPunch_bUsedByAI=1
[UMelee_groundPunch_weak]
bUsedInChargedAttacks=False
bCanBeUsedInMeleeAttacks=False
bUsedByAI=True
UMelee_groundPunch_weak_bUsedInChargedAttacks=0
UMelee_groundPunch_weak_bCanBeUsedInMeleeAttacks=0
UMelee_groundPunch_weak_bUsedByAI=1
[UMelee_groundPunch_standing]
bUsedInChargedAttacks=False
bCanBeUsedInMeleeAttacks=True
bUsedByAI=True
UMelee_groundPunch_standing_bUsedInChargedAttacks=0
UMelee_groundPunch_standing_bCanBeUsedInMeleeAttacks=1
UMelee_groundPunch_standing_bUsedByAI=1
[UMelee_groundPunch_standing_grab]
bUsedInChargedAttacks=False
bCanBeUsedInMeleeAttacks=True
bUsedByAI=True
UMelee_groundPunch_standing_grab_bUsedInChargedAttacks=1
UMelee_groundPunch_standing_grab_bCanBeUsedInMeleeAttacks=1
UMelee_groundPunch_standing_grab_bUsedByAI=1
[UMelee_rightUpperCutAndTakeDownGroundPunch]
bUsedInChargedAttacks=True
bCanBeUsedInMeleeAttacks=False
bUsedByAI=True
UMelee_rightUpperCutAndTakeDownGroundPunch_bUsedInChargedAttacks=1
UMelee_rightUpperCutAndTakeDownGroundPunch_bCanBeUsedInMeleeAttacks=1
UMelee_rightUpperCutAndTakeDownGroundPunch_bUsedByAI=1
[UMelee_MidAirPunchSequence]
bUsedInChargedAttacks=False
bCanBeUsedInMeleeAttacks=False
bUsedByAI=True
UMelee_MidAirPunchSequence_bUsedInChargedAttacks=0
UMelee_MidAirPunchSequence_bCanBeUsedInMeleeAttacks=1
UMelee_MidAirPunchSequence_bUsedByAI=1
[UMelee_twoHandsPunch]
bUsedInChargedAttacks=False
bCanBeUsedInMeleeAttacks=False
bUsedByAI=True
UMelee_twoHandsPunch_bUsedInChargedAttacks=0
UMelee_twoHandsPunch_bCanBeUsedInMeleeAttacks=1
UMelee_twoHandsPunch_bUsedByAI=1
[chargedFlight_groundHitAttack]
bUsedInChargedAttacks=True
bCanBeUsedInMeleeAttacks=True
bUsedByAI=True
chargedFlight_groundHitAttack_bUsedInChargedAttacks=1
chargedFlight_groundHitAttack_bCanBeUsedInMeleeAttacks=1
chargedFlight_groundHitAttack_bUsedByAI=1
[UMelee_fromLeftSlap]
bUsedInChargedAttacks=False
bCanBeUsedInMeleeAttacks=False
bUsedByAI=True
UMelee_fromLeftSlap_bUsedInChargedAttacks=0
UMelee_fromLeftSlap_bCanBeUsedInMeleeAttacks=0
UMelee_fromLeftSlap_bUsedByAI=1
[UMelee_chargedRightLow]
bUsedInChargedAttacks=True
bCanBeUsedInMeleeAttacks=False
bUsedByAI=True
UMelee_chargedRightLow_bUsedInChargedAttacks=1
UMelee_chargedRightLow_bCanBeUsedInMeleeAttacks=0
UMelee_chargedRightLow_bUsedByAI=1
[UMelee_chargedLeftLow]
bUsedInChargedAttacks=True
bCanBeUsedInMeleeAttacks=False
bUsedByAI=True
UMelee_chargedLeftLow_bUsedInChargedAttacks=1
UMelee_chargedLeftLow_bCanBeUsedInMeleeAttacks=0
UMelee_chargedLeftLow_bUsedByAI=1
[specialAttack_laserAttack]
bUsedInChargedAttacks=False
bCanBeUsedInMeleeAttacks=False
bUsedByAI=True
specialAttack_laserAttack_bUsedInChargedAttacks=0
specialAttack_laserAttack_bCanBeUsedInMeleeAttacks=1
specialAttack_laserAttack_bUsedByAI=1
[specialAttack_laserSliceAttack]
bUsedInChargedAttacks=False
bCanBeUsedInMeleeAttacks=False
bUsedByAI=True
specialAttack_laserSliceAttack_bUsedInChargedAttacks=0
specialAttack_laserSliceAttack_bCanBeUsedInMeleeAttacks=1
specialAttack_laserSliceAttack_bUsedByAI=1
[special_LaserSliceHead]
bUsedInChargedAttacks=False
bCanBeUsedInMeleeAttacks=False
bUsedByAI=True
special_LaserSliceHead_bUsedInChargedAttacks=0
special_LaserSliceHead_bCanBeUsedInMeleeAttacks=0
special_LaserSliceHead_bUsedByAI=1
[special_LaserSliceInHalf]
bUsedInChargedAttacks=False
bCanBeUsedInMeleeAttacks=False
bUsedByAI=True
special_LaserSliceInHalf_bUsedInChargedAttacks=0
special_LaserSliceInHalf_bCanBeUsedInMeleeAttacks=0
special_LaserSliceInHalf_bUsedByAI=1
[specialAttack_laserBlastAttack]
bUsedInChargedAttacks=False
bCanBeUsedInMeleeAttacks=False
bUsedByAI=True
specialAttack_laserBlastAttack_bUsedInChargedAttacks=0
specialAttack_laserBlastAttack_bCanBeUsedInMeleeAttacks=1
specialAttack_laserBlastAttack_bUsedByAI=1
[specialAttack_laserVaporizeAttack]
bUsedInChargedAttacks=False
bCanBeUsedInMeleeAttacks=False
bUsedByAI=True
specialAttack_laserVaporizeAttack_bUsedInChargedAttacks=0
specialAttack_laserVaporizeAttack_bCanBeUsedInMeleeAttacks=1
specialAttack_laserVaporizeAttack_bUsedByAI=1
[specialAttack_heatUpVictimWeapon]
bUsedInChargedAttacks=False
bCanBeUsedInMeleeAttacks=False
bUsedByAI=False
specialAttack_heatUpVictimWeapon_bUsedInChargedAttacks=0
specialAttack_heatUpVictimWeapon_bCanBeUsedInMeleeAttacks=0
specialAttack_heatUpVictimWeapon_bUsedByAI=0
[specialAttack_laserBurnEyes]
bUsedInChargedAttacks=False
bCanBeUsedInMeleeAttacks=False
bUsedByAI=True
specialAttack_laserBurnEyes_bUsedInChargedAttacks=0
specialAttack_laserBurnEyes_bCanBeUsedInMeleeAttacks=1
specialAttack_laserBurnEyes_bUsedByAI=1
[specialAttack_laserExplodeHead]
bUsedInChargedAttacks=False
bCanBeUsedInMeleeAttacks=False
bUsedByAI=True
specialAttack_laserExplodeHead_bUsedInChargedAttacks=0
specialAttack_laserExplodeHead_bCanBeUsedInMeleeAttacks=1
specialAttack_laserExplodeHead_bUsedByAI=1
[special_heartRipOff]
bUsedInChargedAttacks=False
bCanBeUsedInMeleeAttacks=False
bUsedByAI=False
special_heartRipOff_bUsedInChargedAttacks=0
special_heartRipOff_bCanBeUsedInMeleeAttacks=1
special_heartRipOff_bUsedByAI=1
[special_headRipOff]
bUsedInChargedAttacks=False
bCanBeUsedInMeleeAttacks=False
bUsedByAI=True
special_headRipOff_bUsedInChargedAttacks=0
special_headRipOff_bCanBeUsedInMeleeAttacks=1
special_headRipOff_bUsedByAI=1
[specialAttack_freezeWind]
bUsedInChargedAttacks=False
bCanBeUsedInMeleeAttacks=False
bUsedByAI=True
specialAttack_freezeWind_bUsedInChargedAttacks=0
specialAttack_freezeWind_bCanBeUsedInMeleeAttacks=0
specialAttack_freezeWind_bUsedByAI=1
[specialAttack_superWind]
bUsedInChargedAttacks=False
bCanBeUsedInMeleeAttacks=False
bUsedByAI=True
specialAttack_superWind_bUsedInChargedAttacks=0
specialAttack_superWind_bCanBeUsedInMeleeAttacks=0
specialAttack_superWind_bUsedByAI=1
[specialAttack_extinguishFireWind]
bUsedInChargedAttacks=False
bCanBeUsedInMeleeAttacks=False
bUsedByAI=False
specialAttack_extinguishFireWind_bUsedInChargedAttacks=0
specialAttack_extinguishFireWind_bCanBeUsedInMeleeAttacks=0
specialAttack_extinguishFireWind_bUsedByAI=0
[specialAttack_SolarFlareFX]
bUsedInChargedAttacks=False
bCanBeUsedInMeleeAttacks=False
bUsedByAI=False
specialAttack_SolarFlareFX_bUsedInChargedAttacks=0
specialAttack_SolarFlareFX_bCanBeUsedInMeleeAttacks=0
specialAttack_SolarFlareFX_bUsedByAI=0
[specialAttack_Tornado]
bUsedInChargedAttacks=False
bCanBeUsedInMeleeAttacks=False
bUsedByAI=True
specialAttack_Tornado_bUsedInChargedAttacks=0
specialAttack_Tornado_bCanBeUsedInMeleeAttacks=0
specialAttack_Tornado_bUsedByAI=1
[specialAttack_TornadoThrow]
bUsedInChargedAttacks=False
bCanBeUsedInMeleeAttacks=False
bUsedByAI=True
specialAttack_TornadoThrow_bUsedInChargedAttacks=0
specialAttack_TornadoThrow_bCanBeUsedInMeleeAttacks=1
specialAttack_TornadoThrow_bUsedByAI=1
[specialAttack_TornadoPunch]
bUsedInChargedAttacks=False
bCanBeUsedInMeleeAttacks=False
bUsedByAI=True
specialAttack_TornadoPunch_bUsedInChargedAttacks=0
specialAttack_TornadoPunch_bCanBeUsedInMeleeAttacks=0
specialAttack_TornadoPunch_bUsedByAI=1
[energy]
generalDamageCoef=1
generalHitForceCoef=1
energyRegenCoef=1
energyConsumptionCoef=1
[fall]
bFallAnimsEnabled=1
fallInRagdoll_ZforceCoef=1
bBigFallHitFX=1
forcedFallForce=1
[movementClipset]
glowingEyes_movementClipset=move_stealth@generic@core
lowEnergy_movementClipset=move_m@depressed@a
normalEyes_movementClipset=move_m@muscle@a
sprinting_movementClipset=move_p_m_one
[powers_toggle]
power_1=True
power_15=True
power_2=True
power_14=True
power_3=True
power_4=True
power_50=True
power_9=True
power_10=True
power_11=True
power_12=True
power_5=True
power_6=True
power_18=True
power_13=True
power_19=True
power_20=True
power_21=True
power_207=True
power_212=True
power_213=True
power_200=True
power_201=True
power_202=True
power_203=True
power_210=True
power_204=True
power_211=True
power_205=True
power_206=True
power_209=True
power_208=True
power_223=True
power_100=True
power_101=True
power_102=True
power_214=True
power_215=True
power_216=True
power_217=True
power_222=True
power_218=True
power_219=True
power_220=True
power_221=True
power_1000=True
power_1001=True
power_1002=True
power_1003=True
power_1004=True
power_1005=True
power_1006=True
power_1007=True
power_1008=True
power_1009=True
[compvar_2]
component=
[UMelee_1_fromRight_bUsedInChargedAttacks]
bUsedInChargedAttacks=False
[UMelee_2_fromRight2_bUsedInChargedAttacks]
bUsedInChargedAttacks=False
[UMelee_3_fromLeft_bUsedInChargedAttacks]
bUsedInChargedAttacks=False
[bCanBeUsedInMeleeAttacks_UMelee_rightUpperCutAndTakeDown]
bCanBeUsedInMeleeAttacks=False
[bCanBeUsedInMeleeAttacks_UMelee_rightUpperCutAndTakeDownLaser]
bCanBeUsedInMeleeAttacks=False
[bCanBeUsedInMeleeAttacks_UMelee_rightUpperCutAndTakeDownLaserSlice]
bCanBeUsedInMeleeAttacks=False
[bCanBeUsedInMeleeAttacks_UMelee_rightUpperCutAndTakeDownLaserBlast]
bCanBeUsedInMeleeAttacks=False
[bCanBeUsedInMeleeAttacks_UMelee_rightUpperCutAndTakeDownLaserVaporize]
bCanBeUsedInMeleeAttacks=False
[bCanBeUsedInMeleeAttacks_UMelee_rightUpperCutAndSlice]
bCanBeUsedInMeleeAttacks=False
[bCanBeUsedInMeleeAttacks_UMelee_rightUpperCutAndBlast]
bCanBeUsedInMeleeAttacks=False
[bCanBeUsedInMeleeAttacks_UMelee_rightUpperCutAndVaporize]
bCanBeUsedInMeleeAttacks=False
[UMelee_groundPunch_bUsedInChargedAttacks]
bUsedInChargedAttacks=False
[bCanBeUsedInMeleeAttacks_UMelee_groundPunch]
bCanBeUsedInMeleeAttacks=False
[UMelee_groundPunch_weak_bUsedInChargedAttacks]
bUsedInChargedAttacks=False
[bCanBeUsedInMeleeAttacks_UMelee_groundPunch_weak]
bCanBeUsedInMeleeAttacks=False
[UMelee_groundPunch_standing_bUsedInChargedAttacks]
bUsedInChargedAttacks=False
[UMelee_groundPunch_standing_grab_bUsedInChargedAttacks]
bUsedInChargedAttacks=False
[bCanBeUsedInMeleeAttacks_UMelee_rightUpperCutAndTakeDownGroundPunch]
bCanBeUsedInMeleeAttacks=False
[UMelee_MidAirPunchSequence_bUsedInChargedAttacks]
bUsedInChargedAttacks=False
[bCanBeUsedInMeleeAttacks_UMelee_MidAirPunchSequence]
bCanBeUsedInMeleeAttacks=False
[UMelee_twoHandsPunch_bUsedInChargedAttacks]
bUsedInChargedAttacks=False
[bCanBeUsedInMeleeAttacks_UMelee_twoHandsPunch]
bCanBeUsedInMeleeAttacks=False
[UMelee_fromLeftSlap_bUsedInChargedAttacks]
bUsedInChargedAttacks=False
[bCanBeUsedInMeleeAttacks_UMelee_fromLeftSlap]
bCanBeUsedInMeleeAttacks=False
[bCanBeUsedInMeleeAttacks_UMelee_chargedRightLow]
bCanBeUsedInMeleeAttacks=False
[bCanBeUsedInMeleeAttacks_UMelee_chargedLeftLow]
bCanBeUsedInMeleeAttacks=False
[specialAttack_laserAttack_bUsedInChargedAttacks]
bUsedInChargedAttacks=False
[bCanBeUsedInMeleeAttacks_specialAttack_laserAttack]
bCanBeUsedInMeleeAttacks=False
[specialAttack_laserSliceAttack_bUsedInChargedAttacks]
bUsedInChargedAttacks=False
[bCanBeUsedInMeleeAttacks_specialAttack_laserSliceAttack]
bCanBeUsedInMeleeAttacks=False
[special_LaserSliceHead_bUsedInChargedAttacks]
bUsedInChargedAttacks=False
[bCanBeUsedInMeleeAttacks_special_LaserSliceHead]
bCanBeUsedInMeleeAttacks=False
[special_LaserSliceInHalf_bUsedInChargedAttacks]
bUsedInChargedAttacks=False
[bCanBeUsedInMeleeAttacks_special_LaserSliceInHalf]
bCanBeUsedInMeleeAttacks=False
[specialAttack_laserBlastAttack_bUsedInChargedAttacks]
bUsedInChargedAttacks=False
[bCanBeUsedInMeleeAttacks_specialAttack_laserBlastAttack]
bCanBeUsedInMeleeAttacks=False
[specialAttack_laserVaporizeAttack_bUsedInChargedAttacks]
bUsedInChargedAttacks=False
[bCanBeUsedInMeleeAttacks_specialAttack_laserVaporizeAttack]
bCanBeUsedInMeleeAttacks=False
[specialAttack_heatUpVictimWeapon_bUsedInChargedAttacks]
bUsedInChargedAttacks=False
[bCanBeUsedInMeleeAttacks_specialAttack_heatUpVictimWeapon]
bCanBeUsedInMeleeAttacks=False
[bUsedByAI_specialAttack_heatUpVictimWeapon]
bUsedByAI=False
[specialAttack_laserBurnEyes_bUsedInChargedAttacks]
bUsedInChargedAttacks=False
[bCanBeUsedInMeleeAttacks_specialAttack_laserBurnEyes]
bCanBeUsedInMeleeAttacks=False
[specialAttack_laserExplodeHead_bUsedInChargedAttacks]
bUsedInChargedAttacks=False
[bCanBeUsedInMeleeAttacks_specialAttack_laserExplodeHead]
bCanBeUsedInMeleeAttacks=False
[special_heartRipOff_bUsedInChargedAttacks]
bUsedInChargedAttacks=False
[bCanBeUsedInMeleeAttacks_special_heartRipOff]
bCanBeUsedInMeleeAttacks=False
[bUsedByAI_special_heartRipOff]
bUsedByAI=True
[special_headRipOff_bUsedInChargedAttacks]
bUsedInChargedAttacks=False
[bCanBeUsedInMeleeAttacks_special_headRipOff]
bCanBeUsedInMeleeAttacks=False
[specialAttack_freezeWind_bUsedInChargedAttacks]
bUsedInChargedAttacks=False
[bCanBeUsedInMeleeAttacks_specialAttack_freezeWind]
bCanBeUsedInMeleeAttacks=False
[specialAttack_superWind_bUsedInChargedAttacks]
bUsedInChargedAttacks=False
[bCanBeUsedInMeleeAttacks_specialAttack_superWind]
bCanBeUsedInMeleeAttacks=False
[specialAttack_extinguishFireWind_bUsedInChargedAttacks]
bUsedInChargedAttacks=False
[bCanBeUsedInMeleeAttacks_specialAttack_extinguishFireWind]
bCanBeUsedInMeleeAttacks=False
[bUsedByAI_specialAttack_extinguishFireWind]
bUsedByAI=False
[specialAttack_SolarFlareFX_bUsedInChargedAttacks]
bUsedInChargedAttacks=False
[bCanBeUsedInMeleeAttacks_specialAttack_SolarFlareFX]
bCanBeUsedInMeleeAttacks=False
[bUsedByAI_specialAttack_SolarFlareFX]
bUsedByAI=True
[specialAttack_Tornado_bUsedInChargedAttacks]
bUsedInChargedAttacks=False
[bCanBeUsedInMeleeAttacks_specialAttack_Tornado]
bCanBeUsedInMeleeAttacks=False
[specialAttack_TornadoThrow_bUsedInChargedAttacks]
bUsedInChargedAttacks=False
[bCanBeUsedInMeleeAttacks_specialAttack_TornadoThrow]
bCanBeUsedInMeleeAttacks=False
[specialAttack_TornadoPunch_bUsedInChargedAttacks]
bUsedInChargedAttacks=False
[bCanBeUsedInMeleeAttacks_specialAttack_TornadoPunch]
bCanBeUsedInMeleeAttacks=False
[UMelee_flyingKick_fuuma]
bUsedInChargedAttacks=True
bCanBeUsedInMeleeAttacks=False
bUsedByAI=True
[bCanBeUsedInMeleeAttacks_UMelee_flyingKick_fuuma]
bCanBeUsedInMeleeAttacks=False
[UMelee_backflip_kick_fuuma]
bUsedInChargedAttacks=True
bCanBeUsedInMeleeAttacks=False
bUsedByAI=True
[bCanBeUsedInMeleeAttacks_UMelee_backflip_kick_fuuma]
bCanBeUsedInMeleeAttacks=False
[UMelee_backSpinPunch_fuuma]
bUsedInChargedAttacks=True
bCanBeUsedInMeleeAttacks=False
bUsedByAI=True
[bCanBeUsedInMeleeAttacks_UMelee_backSpinPunch_fuuma]
bCanBeUsedInMeleeAttacks=False
[UMelee_rollback_kick_fuuma]
bUsedInChargedAttacks=True
bCanBeUsedInMeleeAttacks=False
bUsedByAI=True
[bCanBeUsedInMeleeAttacks_UMelee_rollback_kick_fuuma]
bCanBeUsedInMeleeAttacks=False
[UMelee_roundhouseKick_fuuma]
bUsedInChargedAttacks=True
bCanBeUsedInMeleeAttacks=False
bUsedByAI=True
[bCanBeUsedInMeleeAttacks_UMelee_roundhouseKick_fuuma]
bCanBeUsedInMeleeAttacks=False
[UMelee_elbowSpin_nib]
bUsedInChargedAttacks=True
bCanBeUsedInMeleeAttacks=True
bUsedByAI=True
[UMelee_giratoriaspin_nib]
bUsedInChargedAttacks=False
bCanBeUsedInMeleeAttacks=False
bUsedByAI=True
[UMelee_giratoriaspin_nib_bUsedInChargedAttacks]
bUsedInChargedAttacks=False
[bCanBeUsedInMeleeAttacks_UMelee_giratoriaspin_nib]
bCanBeUsedInMeleeAttacks=False
[UMelee_highKick_left_nib]
bUsedInChargedAttacks=False
bCanBeUsedInMeleeAttacks=False
bUsedByAI=True
[UMelee_highKick_left_nib_bUsedInChargedAttacks]
bUsedInChargedAttacks=False
[bCanBeUsedInMeleeAttacks_UMelee_highKick_left_nib]
bCanBeUsedInMeleeAttacks=False
[UMelee_highKick_nib]
bUsedInChargedAttacks=False
bCanBeUsedInMeleeAttacks=False
bUsedByAI=True
[UMelee_highKick_nib_bUsedInChargedAttacks]
bUsedInChargedAttacks=False
[bCanBeUsedInMeleeAttacks_UMelee_highKick_nib]
bCanBeUsedInMeleeAttacks=False
[UMelee_meiaLuaSpin_nib]
bUsedInChargedAttacks=False
bCanBeUsedInMeleeAttacks=False
bUsedByAI=True
[UMelee_meiaLuaSpin_nib_bUsedInChargedAttacks]
bUsedInChargedAttacks=False
[bCanBeUsedInMeleeAttacks_UMelee_meiaLuaSpin_nib]
bCanBeUsedInMeleeAttacks=False
[EnterVeh_223]
powerDisplayName=Enter Veh
bEnabled_forPlayer=0
bEnabled_forAI=0
bEnabled_forAlly=0
bEnabled_forEnemy=0
bEnabled_forKiller=0
bUsedInChargedAttacks=0
bCanBeUsedInMeleeAttacks=0
bDisableDefaultHotkey=0
hotkeyCode=None
hotkeyCode_mustHold=None
charged_addDamageCoef=1
charged_addHitCoef=1
[AI Melee_100]
powerDisplayName=AI Melee
bEnabled_forPlayer=1
bEnabled_forAI=1
bEnabled_forAlly=1
bEnabled_forEnemy=1
bEnabled_forKiller=1
bUsedInChargedAttacks=0
bCanBeUsedInMeleeAttacks=0
bDisableDefaultHotkey=0
hotkeyCode=None
hotkeyCode_mustHold=None
charged_addDamageCoef=1
charged_addHitCoef=1
[AI Throw Victim_101]
powerDisplayName=AI Throw Victim
bEnabled_forPlayer=0
bEnabled_forAI=0
bEnabled_forAlly=0
bEnabled_forEnemy=0
bEnabled_forKiller=0
bUsedInChargedAttacks=0
bCanBeUsedInMeleeAttacks=0
bDisableDefaultHotkey=0
hotkeyCode=None
hotkeyCode_mustHold=None
charged_addDamageCoef=1
charged_addHitCoef=1
[AI Throw Vehicle_102]
powerDisplayName=AI Throw Vehicle
bEnabled_forPlayer=0
bEnabled_forAI=0
bEnabled_forAlly=0
bEnabled_forEnemy=0
bEnabled_forKiller=0
bUsedInChargedAttacks=0
bCanBeUsedInMeleeAttacks=0
bDisableDefaultHotkey=0
hotkeyCode=None
hotkeyCode_mustHold=None
charged_addDamageCoef=1
charged_addHitCoef=1
[UMelee_1_fromRight_214]
powerDisplayName=UMelee 1 from Right
bEnabled_forPlayer=1
bEnabled_forAI=1
bEnabled_forAlly=1
bEnabled_forEnemy=1
bEnabled_forKiller=1
bUsedInChargedAttacks=0
bCanBeUsedInMeleeAttacks=1
bDisableDefaultHotkey=0
hotkeyCode=None
hotkeyCode_mustHold=None
charged_addDamageCoef=1
charged_addHitCoef=1
[UMelee_2_fromRight2_215]
powerDisplayName=UMelee 2 from Right2
bEnabled_forPlayer=1
bEnabled_forAI=1
bEnabled_forAlly=1
bEnabled_forEnemy=1
bEnabled_forKiller=1
bUsedInChargedAttacks=0
bCanBeUsedInMeleeAttacks=1
bDisableDefaultHotkey=0
hotkeyCode=None
hotkeyCode_mustHold=None
charged_addDamageCoef=1
charged_addHitCoef=1
[UMelee_3_fromLeft_216]
powerDisplayName=UMelee 3 from Left
bEnabled_forPlayer=1
bEnabled_forAI=1
bEnabled_forAlly=1
bEnabled_forEnemy=1
bEnabled_forKiller=1
bUsedInChargedAttacks=0
bCanBeUsedInMeleeAttacks=1
bDisableDefaultHotkey=0
hotkeyCode=None
hotkeyCode_mustHold=None
charged_addDamageCoef=1
charged_addHitCoef=1
[UMelee_rightUpperCut_217]
powerDisplayName=UMelee right Upper Cut
bEnabled_forPlayer=1
bEnabled_forAI=1
bEnabled_forAlly=1
bEnabled_forEnemy=1
bEnabled_forKiller=1
bUsedInChargedAttacks=1
bCanBeUsedInMeleeAttacks=1
bDisableDefaultHotkey=0
hotkeyCode=None
hotkeyCode_mustHold=None
charged_addDamageCoef=1
charged_addHitCoef=1
[melee_upperTakeDown_203]
powerDisplayName=Melee upper Take Down
bEnabled_forPlayer=0
bEnabled_forAI=0
bEnabled_forAlly=0
bEnabled_forEnemy=0
bEnabled_forKiller=0
bUsedInChargedAttacks=0
bCanBeUsedInMeleeAttacks=0
bDisableDefaultHotkey=0
hotkeyCode=None
hotkeyCode_mustHold=None
charged_addDamageCoef=1
charged_addHitCoef=1
[melee_upperTakeDownLaser_204]
powerDisplayName=Melee upper Take Down Laser
bEnabled_forPlayer=0
bEnabled_forAI=0
bEnabled_forAlly=0
bEnabled_forEnemy=0
bEnabled_forKiller=0
bUsedInChargedAttacks=0
bCanBeUsedInMeleeAttacks=0
bDisableDefaultHotkey=0
hotkeyCode=None
hotkeyCode_mustHold=None
charged_addDamageCoef=1
charged_addHitCoef=1
[melee_upperTakeDownLaserSlice_211]
powerDisplayName=Melee upper Take Down Laser Slice
bEnabled_forPlayer=0
bEnabled_forAI=0
bEnabled_forAlly=0
bEnabled_forEnemy=0
bEnabled_forKiller=0
bUsedInChargedAttacks=0
bCanBeUsedInMeleeAttacks=0
bDisableDefaultHotkey=0
hotkeyCode=None
hotkeyCode_mustHold=None
charged_addDamageCoef=1
charged_addHitCoef=1
[melee_upperTakeDownLaserBlast_205]
powerDisplayName=Melee upper Take Down Laser Blast
bEnabled_forPlayer=0
bEnabled_forAI=0
bEnabled_forAlly=0
bEnabled_forEnemy=0
bEnabled_forKiller=0
bUsedInChargedAttacks=0
bCanBeUsedInMeleeAttacks=0
bDisableDefaultHotkey=0
hotkeyCode=None
hotkeyCode_mustHold=None
charged_addDamageCoef=1
charged_addHitCoef=1
[melee_upperTakeDownLaserVaporize_206]
powerDisplayName=Melee upper Take Down Laser Vaporize
bEnabled_forPlayer=0
bEnabled_forAI=0
bEnabled_forAlly=0
bEnabled_forEnemy=0
bEnabled_forKiller=0
bUsedInChargedAttacks=0
bCanBeUsedInMeleeAttacks=0
bDisableDefaultHotkey=0
hotkeyCode=None
hotkeyCode_mustHold=None
charged_addDamageCoef=1
charged_addHitCoef=1
[melee_upperSlice_200]
powerDisplayName=Melee upper Slice
bEnabled_forPlayer=0
bEnabled_forAI=0
bEnabled_forAlly=0
bEnabled_forEnemy=0
bEnabled_forKiller=0
bUsedInChargedAttacks=0
bCanBeUsedInMeleeAttacks=0
bDisableDefaultHotkey=0
hotkeyCode=None
hotkeyCode_mustHold=None
charged_addDamageCoef=1
charged_addHitCoef=1
[melee_upperBlast_201]
powerDisplayName=Melee upper Blast
bEnabled_forPlayer=0
bEnabled_forAI=0
bEnabled_forAlly=0
bEnabled_forEnemy=0
bEnabled_forKiller=0
bUsedInChargedAttacks=0
bCanBeUsedInMeleeAttacks=0
bDisableDefaultHotkey=0
hotkeyCode=None
hotkeyCode_mustHold=None
charged_addDamageCoef=1
charged_addHitCoef=1
[melee_upperVaporize_202]
powerDisplayName=Melee upper Vaporize
bEnabled_forPlayer=0
bEnabled_forAI=0
bEnabled_forAlly=0
bEnabled_forEnemy=0
bEnabled_forKiller=0
bUsedInChargedAttacks=0
bCanBeUsedInMeleeAttacks=0
bDisableDefaultHotkey=0
hotkeyCode=None
hotkeyCode_mustHold=None
charged_addDamageCoef=1
charged_addHitCoef=1
[melee_groundPunch_207]
powerDisplayName=Melee ground Punch
bEnabled_forPlayer=0
bEnabled_forAI=0
bEnabled_forAlly=0
bEnabled_forEnemy=0
bEnabled_forKiller=0
bUsedInChargedAttacks=0
bCanBeUsedInMeleeAttacks=0
bDisableDefaultHotkey=0
hotkeyCode=None
hotkeyCode_mustHold=None
charged_addDamageCoef=1
charged_addHitCoef=1
[melee_groundPunchWeak_222]
powerDisplayName=Melee ground Punch Weak
bEnabled_forPlayer=0
bEnabled_forAI=0
bEnabled_forAlly=0
bEnabled_forEnemy=0
bEnabled_forKiller=0
bUsedInChargedAttacks=0
bCanBeUsedInMeleeAttacks=0
bDisableDefaultHotkey=0
hotkeyCode=None
hotkeyCode_mustHold=None
charged_addDamageCoef=1
charged_addHitCoef=1
[melee_groundPunch_standing_212]
powerDisplayName=Melee ground Punch standing
bEnabled_forPlayer=0
bEnabled_forAI=0
bEnabled_forAlly=0
bEnabled_forEnemy=0
bEnabled_forKiller=0
bUsedInChargedAttacks=0
bCanBeUsedInMeleeAttacks=0
bDisableDefaultHotkey=0
hotkeyCode=None
hotkeyCode_mustHold=None
charged_addDamageCoef=1
charged_addHitCoef=1
[melee_groundPunch_standing_grab_213]
powerDisplayName=Melee ground Punch standing grab
bEnabled_forPlayer=0
bEnabled_forAI=0
bEnabled_forAlly=0
bEnabled_forEnemy=0
bEnabled_forKiller=0
bUsedInChargedAttacks=0
bCanBeUsedInMeleeAttacks=1
bDisableDefaultHotkey=0
hotkeyCode=None
hotkeyCode_mustHold=None
charged_addDamageCoef=1
charged_addHitCoef=1
[melee_midAirPunchSequence_209]
powerDisplayName=Melee mid Air Punch Sequence
bEnabled_forPlayer=0
bEnabled_forAI=0
bEnabled_forAlly=0
bEnabled_forEnemy=0
bEnabled_forKiller=0
bUsedInChargedAttacks=0
bCanBeUsedInMeleeAttacks=0
bDisableDefaultHotkey=0
hotkeyCode=None
hotkeyCode_mustHold=None
charged_addDamageCoef=1
charged_addHitCoef=1
[melee_twoHandsPunch_208]
powerDisplayName=Melee two Hands Punch
bEnabled_forPlayer=0
bEnabled_forAI=0
bEnabled_forAlly=0
bEnabled_forEnemy=0
bEnabled_forKiller=0
bUsedInChargedAttacks=0
bCanBeUsedInMeleeAttacks=0
bDisableDefaultHotkey=0
hotkeyCode=None
hotkeyCode_mustHold=None
charged_addDamageCoef=1
charged_addHitCoef=1
[melee_upperTakeDownGroundPunch_210]
powerDisplayName=Melee upper Take Down Ground Punch
bEnabled_forPlayer=0
bEnabled_forAI=0
bEnabled_forAlly=0
bEnabled_forEnemy=0
bEnabled_forKiller=0
bUsedInChargedAttacks=0
bCanBeUsedInMeleeAttacks=0
bDisableDefaultHotkey=0
hotkeyCode=None
hotkeyCode_mustHold=None
charged_addDamageCoef=1
charged_addHitCoef=1
[ChargedFlight_groundHitAttack_218]
powerDisplayName=Charged Flight ground Hit Attack
bEnabled_forPlayer=1
bEnabled_forAI=1
bEnabled_forAlly=1
bEnabled_forEnemy=1
bEnabled_forKiller=1
bUsedInChargedAttacks=1
bCanBeUsedInMeleeAttacks=1
bDisableDefaultHotkey=0
hotkeyCode=None
hotkeyCode_mustHold=None
charged_addDamageCoef=1
charged_addHitCoef=1
[UMelee_fromLeftSlap_219]
powerDisplayName=UMelee from Left Slap
bEnabled_forPlayer=1
bEnabled_forAI=1
bEnabled_forAlly=1
bEnabled_forEnemy=1
bEnabled_forKiller=1
bUsedInChargedAttacks=0
bCanBeUsedInMeleeAttacks=0
bDisableDefaultHotkey=0
hotkeyCode=None
hotkeyCode_mustHold=None
charged_addDamageCoef=1
charged_addHitCoef=1
[UMelee_chargedLeftLow_220]
powerDisplayName=UMelee charged Left Low
bEnabled_forPlayer=1
bEnabled_forAI=1
bEnabled_forAlly=1
bEnabled_forEnemy=1
bEnabled_forKiller=1
bUsedInChargedAttacks=1
bCanBeUsedInMeleeAttacks=0
bDisableDefaultHotkey=0
hotkeyCode=None
hotkeyCode_mustHold=None
charged_addDamageCoef=1
charged_addHitCoef=1
[UMelee_chargedRightLow_221]
powerDisplayName=UMelee charged Right Low
bEnabled_forPlayer=1
bEnabled_forAI=1
bEnabled_forAlly=1
bEnabled_forEnemy=1
bEnabled_forKiller=1
bUsedInChargedAttacks=1
bCanBeUsedInMeleeAttacks=0
bDisableDefaultHotkey=0
hotkeyCode=None
hotkeyCode_mustHold=None
charged_addDamageCoef=1
charged_addHitCoef=1
[heatVision_1]
powerDisplayName=Heat Vision
bEnabled_forPlayer=1
bEnabled_forAI=1
bEnabled_forAlly=1
bEnabled_forEnemy=1
bEnabled_forKiller=1
bUsedInChargedAttacks=0
bCanBeUsedInMeleeAttacks=0
bDisableDefaultHotkey=0
hotkeyCode=None
hotkeyCode_mustHold=None
charged_addDamageCoef=1
charged_addHitCoef=1
[slicerHeatVision_15]
powerDisplayName=Slicer Heat Vision
bEnabled_forPlayer=1
bEnabled_forAI=1
bEnabled_forAlly=1
bEnabled_forEnemy=1
bEnabled_forKiller=1
bUsedInChargedAttacks=0
bCanBeUsedInMeleeAttacks=0
bDisableDefaultHotkey=0
hotkeyCode=None
hotkeyCode_mustHold=None
charged_addDamageCoef=1
charged_addHitCoef=1
[blastHeatVision_2]
powerDisplayName=Blast Heat Vision
bEnabled_forPlayer=1
bEnabled_forAI=1
bEnabled_forAlly=1
bEnabled_forEnemy=1
bEnabled_forKiller=1
bUsedInChargedAttacks=0
bCanBeUsedInMeleeAttacks=0
bDisableDefaultHotkey=0
hotkeyCode=None
hotkeyCode_mustHold=None
charged_addDamageCoef=1
charged_addHitCoef=1
[vaporizeHeatVision_14]
powerDisplayName=Vaporize Heat Vision
bEnabled_forPlayer=1
bEnabled_forAI=1
bEnabled_forAlly=1
bEnabled_forEnemy=1
bEnabled_forKiller=1
bUsedInChargedAttacks=0
bCanBeUsedInMeleeAttacks=0
bDisableDefaultHotkey=0
hotkeyCode=None
hotkeyCode_mustHold=None
charged_addDamageCoef=1
charged_addHitCoef=1
[laserSlice_head_4]
powerDisplayName=Laser Slice head
bEnabled_forPlayer=1
bEnabled_forAI=1
bEnabled_forAlly=1
bEnabled_forEnemy=1
bEnabled_forKiller=1
bUsedInChargedAttacks=0
bCanBeUsedInMeleeAttacks=0
bDisableDefaultHotkey=0
hotkeyCode=None
hotkeyCode_mustHold=None
charged_addDamageCoef=1
charged_addHitCoef=1
[laserSlice_half_3]
powerDisplayName=Laser Slice half
bEnabled_forPlayer=1
bEnabled_forAI=1
bEnabled_forAlly=1
bEnabled_forEnemy=1
bEnabled_forKiller=1
bUsedInChargedAttacks=0
bCanBeUsedInMeleeAttacks=0
bDisableDefaultHotkey=0
hotkeyCode=None
hotkeyCode_mustHold=None
charged_addDamageCoef=1
charged_addHitCoef=1
[weaponHeatUp_50]
powerDisplayName=Weapon Heat Up
bEnabled_forPlayer=1
bEnabled_forAI=0
bEnabled_forAlly=1
bEnabled_forEnemy=1
bEnabled_forKiller=1
bUsedInChargedAttacks=0
bCanBeUsedInMeleeAttacks=0
bDisableDefaultHotkey=0
hotkeyCode=None
hotkeyCode_mustHold=None
charged_addDamageCoef=1
charged_addHitCoef=1
[burnEyes_11]
powerDisplayName=Burn Eyes
bEnabled_forPlayer=1
bEnabled_forAI=1
bEnabled_forAlly=1
bEnabled_forEnemy=1
bEnabled_forKiller=1
bUsedInChargedAttacks=0
bCanBeUsedInMeleeAttacks=0
bDisableDefaultHotkey=0
hotkeyCode=None
hotkeyCode_mustHold=None
charged_addDamageCoef=1
charged_addHitCoef=1
[laserExplodeHead_12]
powerDisplayName=Laser Explode Head
bEnabled_forPlayer=1
bEnabled_forAI=1
bEnabled_forAlly=1
bEnabled_forEnemy=1
bEnabled_forKiller=1
bUsedInChargedAttacks=0
bCanBeUsedInMeleeAttacks=0
bDisableDefaultHotkey=0
hotkeyCode=None
hotkeyCode_mustHold=None
charged_addDamageCoef=1
charged_addHitCoef=1
[heartRipOff_9]
powerDisplayName=Heart Rip Off
bEnabled_forPlayer=0
bEnabled_forAI=0
bEnabled_forAlly=0
bEnabled_forEnemy=0
bEnabled_forKiller=0
bUsedInChargedAttacks=0
bCanBeUsedInMeleeAttacks=0
bDisableDefaultHotkey=0
hotkeyCode=None
hotkeyCode_mustHold=None
charged_addDamageCoef=1
charged_addHitCoef=1
[headRipOff_10]
powerDisplayName=Head Rip Off
bEnabled_forPlayer=0
bEnabled_forAI=0
bEnabled_forAlly=0
bEnabled_forEnemy=0
bEnabled_forKiller=0
bUsedInChargedAttacks=0
bCanBeUsedInMeleeAttacks=0
bDisableDefaultHotkey=0
hotkeyCode=None
hotkeyCode_mustHold=None
charged_addDamageCoef=1
charged_addHitCoef=1
[freezeWindBlow_6]
powerDisplayName=Freeze Wind Blow
bEnabled_forPlayer=0
bEnabled_forAI=0
bEnabled_forAlly=0
bEnabled_forEnemy=0
bEnabled_forKiller=0
bUsedInChargedAttacks=0
bCanBeUsedInMeleeAttacks=0
bDisableDefaultHotkey=0
hotkeyCode=None
hotkeyCode_mustHold=None
charged_addDamageCoef=1
charged_addHitCoef=1
[superWindBlow_5]
powerDisplayName=Super Wind Blow
bEnabled_forPlayer=0
bEnabled_forAI=0
bEnabled_forAlly=0
bEnabled_forEnemy=0
bEnabled_forKiller=0
bUsedInChargedAttacks=0
bCanBeUsedInMeleeAttacks=0
bDisableDefaultHotkey=0
hotkeyCode=None
hotkeyCode_mustHold=None
charged_addDamageCoef=1
charged_addHitCoef=1
[fireExtinguish_18]
powerDisplayName=Fire Extinguish
bEnabled_forPlayer=0
bEnabled_forAI=0
bEnabled_forAlly=0
bEnabled_forEnemy=0
bEnabled_forKiller=0
bUsedInChargedAttacks=0
bCanBeUsedInMeleeAttacks=0
bDisableDefaultHotkey=0
hotkeyCode=None
hotkeyCode_mustHold=None
charged_addDamageCoef=1
charged_addHitCoef=1
[solarFlare_13]
powerDisplayName=Solar Flare
bEnabled_forPlayer=1
bEnabled_forAI=1
bEnabled_forAlly=1
bEnabled_forEnemy=1
bEnabled_forKiller=1
bUsedInChargedAttacks=0
bCanBeUsedInMeleeAttacks=0
bDisableDefaultHotkey=0
hotkeyCode=None
hotkeyCode_mustHold=None
charged_addDamageCoef=1
charged_addHitCoef=1
[tornado_19]
powerDisplayName=Tornado
bEnabled_forPlayer=0
bEnabled_forAI=0
bEnabled_forAlly=0
bEnabled_forEnemy=0
bEnabled_forKiller=0
bUsedInChargedAttacks=0
bCanBeUsedInMeleeAttacks=0
bDisableDefaultHotkey=0
hotkeyCode=None
hotkeyCode_mustHold=None
charged_addDamageCoef=1
charged_addHitCoef=1
[tornadoThrow_20]
powerDisplayName=Tornado Throw
bEnabled_forPlayer=0
bEnabled_forAI=0
bEnabled_forAlly=0
bEnabled_forEnemy=0
bEnabled_forKiller=0
bUsedInChargedAttacks=0
bCanBeUsedInMeleeAttacks=0
bDisableDefaultHotkey=0
hotkeyCode=None
hotkeyCode_mustHold=None
charged_addDamageCoef=1
charged_addHitCoef=1
[punchs360_21]
powerDisplayName=Punchs360
bEnabled_forPlayer=0
bEnabled_forAI=0
bEnabled_forAlly=0
bEnabled_forEnemy=0
bEnabled_forKiller=0
bUsedInChargedAttacks=0
bCanBeUsedInMeleeAttacks=0
bDisableDefaultHotkey=0
hotkeyCode=None
hotkeyCode_mustHold=None
charged_addDamageCoef=1
charged_addHitCoef=1
[fuuma_melee_flyingKick_1000]
powerDisplayName=Fuuma melee flying Kick
bEnabled_forPlayer=0
bEnabled_forAI=0
bEnabled_forAlly=0
bEnabled_forEnemy=0
bEnabled_forKiller=0
bUsedInChargedAttacks=0
bCanBeUsedInMeleeAttacks=0
bDisableDefaultHotkey=0
hotkeyCode=None
hotkeyCode_mustHold=None
charged_addDamageCoef=1
charged_addHitCoef=1
[fuuma_melee_backFlipKick_1001]
powerDisplayName=Fuuma melee back Flip Kick
bEnabled_forPlayer=0
bEnabled_forAI=0
bEnabled_forAlly=0
bEnabled_forEnemy=0
bEnabled_forKiller=0
bUsedInChargedAttacks=0
bCanBeUsedInMeleeAttacks=0
bDisableDefaultHotkey=0
hotkeyCode=None
hotkeyCode_mustHold=None
charged_addDamageCoef=1
charged_addHitCoef=1
[fuuma_melee_backSpinKick_1002]
powerDisplayName=Fuuma melee back Spin Kick
bEnabled_forPlayer=0
bEnabled_forAI=0
bEnabled_forAlly=0
bEnabled_forEnemy=0
bEnabled_forKiller=0
bUsedInChargedAttacks=0
bCanBeUsedInMeleeAttacks=0
bDisableDefaultHotkey=0
hotkeyCode=None
hotkeyCode_mustHold=None
charged_addDamageCoef=1
charged_addHitCoef=1
[fuuma_melee_rollbackKick_1003]
powerDisplayName=Fuuma melee rollback Kick
bEnabled_forPlayer=0
bEnabled_forAI=0
bEnabled_forAlly=0
bEnabled_forEnemy=0
bEnabled_forKiller=0
bUsedInChargedAttacks=0
bCanBeUsedInMeleeAttacks=0
bDisableDefaultHotkey=0
hotkeyCode=None
hotkeyCode_mustHold=None
charged_addDamageCoef=1
charged_addHitCoef=1
[fuuma_melee_roundHouseKick_1004]
powerDisplayName=Fuuma melee round House Kick
bEnabled_forPlayer=0
bEnabled_forAI=0
bEnabled_forAlly=0
bEnabled_forEnemy=0
bEnabled_forKiller=0
bUsedInChargedAttacks=0
bCanBeUsedInMeleeAttacks=0
bDisableDefaultHotkey=0
hotkeyCode=None
hotkeyCode_mustHold=None
charged_addDamageCoef=1
charged_addHitCoef=1
[elbowSpin_nib_1005]
powerDisplayName=Elbow Spin nib
bEnabled_forPlayer=0
bEnabled_forAI=0
bEnabled_forAlly=0
bEnabled_forEnemy=0
bEnabled_forKiller=0
bUsedInChargedAttacks=0
bCanBeUsedInMeleeAttacks=0
bDisableDefaultHotkey=0
hotkeyCode=None
hotkeyCode_mustHold=None
charged_addDamageCoef=1
charged_addHitCoef=1
[giratoriaspin_nib_1006]
powerDisplayName=Giratoriaspin nib
bEnabled_forPlayer=0
bEnabled_forAI=0
bEnabled_forAlly=0
bEnabled_forEnemy=0
bEnabled_forKiller=0
bUsedInChargedAttacks=0
bCanBeUsedInMeleeAttacks=0
bDisableDefaultHotkey=0
hotkeyCode=None
hotkeyCode_mustHold=None
charged_addDamageCoef=1
charged_addHitCoef=1
[highKick_left_nib_1007]
powerDisplayName=High Kick left nib
bEnabled_forPlayer=0
bEnabled_forAI=0
bEnabled_forAlly=0
bEnabled_forEnemy=0
bEnabled_forKiller=0
bUsedInChargedAttacks=0
bCanBeUsedInMeleeAttacks=0
bDisableDefaultHotkey=0
hotkeyCode=None
hotkeyCode_mustHold=None
charged_addDamageCoef=1
charged_addHitCoef=1
[highKick_nib_1008]
powerDisplayName=High Kick nib
bEnabled_forPlayer=0
bEnabled_forAI=0
bEnabled_forAlly=0
bEnabled_forEnemy=0
bEnabled_forKiller=0
bUsedInChargedAttacks=0
bCanBeUsedInMeleeAttacks=0
bDisableDefaultHotkey=0
hotkeyCode=None
hotkeyCode_mustHold=None
charged_addDamageCoef=1
charged_addHitCoef=1
[meiaLuaSpin_nib_1009]
powerDisplayName=Meia Lua Spin nib
bEnabled_forPlayer=0
bEnabled_forAI=0
bEnabled_forAlly=0
bEnabled_forEnemy=0
bEnabled_forKiller=0
bUsedInChargedAttacks=0
bCanBeUsedInMeleeAttacks=0
bDisableDefaultHotkey=0
hotkeyCode=None
hotkeyCode_mustHold=None
charged_addDamageCoef=1
charged_addHitCoef=1