NaturalVision ✪ Photorealistic GTA V 2.2

Watch the NaturalVision 2.0 Video Trailer

High-Resolution Image Gallery


NaturalVision is the result of greatly utilizing ReShade, ENB, VisualSettings and TimeCycle files in combination with the VisualV mod. The goal was to try and make GTA5 look as photorealistic as possible. Over 400 hours of work was put into Version 2.0, which is a complete overhaul of the original mod.

Although this was built on top of VisualV's files, there have been numerous changes made to the environmental weathers, lighting, timecycle and colors in order to improve the aspect of realism. The tonemapping has also been adjusted through VisualSettings and ReShade to try and mimic how we view the real world through our eyes.

Please leave your feedback in the comments section.

This mod requires VisualV in order to properly work.
You can download it at this link.
Install guide is included in the super detailed "README" file within the download.

Currently available in English, Russian and German but additional language support will be added soon.

Please read everything carefully in the readme before commenting about an issue. There is a good amount of useful information in there that should help you troubleshoot your issues and also answer your questions.

In regards to minimum or maximum specs:
The only thing that matters is how you run currently run GTAV without mods and the FPS you're averaging. Take that and subtract the framerate by 5 or 10, depending on which version you decide to use.


- Updated the README with new instructions (Step 4 and Step 5)
- Modified sky / fog colors in ExtraSunny and Clear weather
- Tweaked directional lighting to provide a warmer feel during daytime
- New night time lighting in all weathers
- Fixed Deband ReShade issue causing night time to be pitch black in certain areas
- Adjusted traffic light corona size for more visibility during daytime
- Increased wind in Rain and Thunder weathers
- Adjusted the type of Clouds appearing in-game
- Recreated the Main ReShade Preset from scratch. Balanced and performance friendly.
- Various ENB and visualsettings lighting tweaks
Rockstar Games & Rockstar North
VisualV (_CP_ & robi29)
ReShade 3.0 Team (Crosire, MartyMcFly, Ganossa, Ceejay and others)
ENBSeries Dev (Boris Vorontsov)

Special Thanks
Quentin Tarantino
young hollow

...and many other people (both friends and family) that helped provide feedback, beta test or supported me.
Recommended Mods:

Your game won't look like mine until you grab a few extra mods that are sure to enhance your GTAV experience. Here is what I recommend...

L.A Roads 2.0 Mod
L.A Roads 2.0 Patch


Real Freeway Signs Mod

advancedblur.asi from the VisualV 'optional' folder

Environmental Emergency Lights

Corona Begone

For a full list of recommended mods, check out the readme
Please do not redistribute these files without my permission. Thanks!
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최초 업로드: 2016년 07월 25일 (월)
마지막 업로드: 2017년 01월 04일 (수)
마지막 다운로드: 5분 전

스폰서 링크

댓글 3,759

  • E4fccc nv
    고정된 댓글


    Hi everyone, there is a big update that I've been slowly working on for the past month. It's called "NaturalVision Remastered" and has a targeted release of late February / early March. All the weathers are modified in it, not just the extrasunny and clear weather. This update was inspired by various games including GTA4, Forza Horizon 3 and Watch_Dogs - taking the most realistic lighting aspects from those games and trying to recreate the look in GTAV's various weathers.

    In v2.2 the sky colors looked very weird and did not fully represent Los Angeles, so I've gone back and recreated most of the sky/fog colors which was a lot of work. I've also increased fog density in certain weathers, adjusted the overall fog, modified clouds, tweaked ambient lighting, added godrays, modified in-game tonemapping and so much more. The ReShade stuff was also modified and there is a major performance boost. Revisiting every major weather has really helped shape this update. Even without ReShade, the mod still holds up on its own this time around and I stand by these words. I look forward to sharing it with everyone when it's ready.

    You can view screenshots for NaturalVision Remastered at the following link:

    All screenshots were taken at 4k resolution and then resized to my monitor's resolution. The gallery will be updated frequently so feel free to follow it. Trust me, you will like this update.

    2017년 01월 26일 (목)
  • Hipster

    And whats the release date?

    19시간 전
  • 8d97f9 download (1)

    @Razed Thanks for the screenshot.It looks amazing,cannot wait for the release!

    19시간 전
  • Default

    Hey @razed - great work on this mods pal, don't let others drive you down cause they know nothing about modding and expect everything done for them - I appreciate your mods and will continue to do so - is there any news on a NVRM release closer? ;) Love the screens you revealed so far - makes this game even more realistic! :)


    17시간 전
  • F80b68 tuga

    @Razed Hello, i'm a big fan of NaturalVision but its a little hard to install it, could i make a simple drag and drop version and post it? (With all credits for sure)

    16시간 전
  • Michael3

    @Razed Alright, thanks for the quick reply, guess that will be a dream feature for the foreseeable future :)

    15시간 전
  • B4e1b8 untitled 2

    @Sethos I think Watch Dogs 2 already has that feature on all surfaces like glass, cars, water etc. Not sure about it but I heard it somewhere.

    15시간 전
  • Default

    @LeTuga Remastered is an .oiv file from what I can tell, Razed will elaborate I'm sure.

    14시간 전
  • Default

    @VancityD I prefer SMAA myself and I don't think it would be too hard to install reshade and just enabling SMAA yourself if needed. You could probably install the reshaded version and in the reshade menu disable everything but smaa I suspect.

    14시간 전
  • Cd2f7e hauptcharakter aiden[1]

    @Stelassin Yup , WD2 Uses Screenspace reflections which reflect everything
    @Sethos Not possible until someone decompiles the shader's or edits them somehow

    13시간 전
  • B4e1b8 untitled 2

    @HeySlickThatsMe That's cool. Then I think GTA VI is gonna be a masterpiece.

    11시간 전
  • Tubeguy

    @Stelassin GTAVI not out because Leslie Benzies do new game rival GTA http://www.polygon.com/2017/1/26/14398978/everywhere-interview-leslie-benzies-matthew-smith

    11시간 전
  • E4fccc nv

    Okay I just got online here. I noticed the admins deleted a handful of comments, so I will repost this:

    Rainy Weather: https://imgur.com/a/ydQ20 (Going to add brown/red fog to the night sky)

    Sunset: https://imgur.com/a/Ah5hC (Going to try and blend the orange a bit more, though it's not promised. It was really hard to make this as it already stands.)

    @SyntheticYT @Mahmud08 I will announce a release date within the next two weeks. It's very close to being completed but there are a few tweaks I am still making. Also a few bugs I need to fix. Once it's released, I will immediately begin working on the first small update which will come out after a few weeks. From there I will just take feedback and see what you guys would like me to add or change.

    @VancityD I can easily add something like that in the Optional folder. Only SMAA, no lumasharpen or anything?

    @LeTuga Of course but you cannot distribute it on this page due to the rules.

    @Stelassin If GTAVI ends up taking place in Vice City then I'm your guy. I live in Miami and know the weather like the back of my hand.

    7시간 전
  • 7af55b acid picdump 37

    Just a suggestion, please restore the night lights to it's original appareance. Filling the dark spaces between each lampost with white lite just makes the night urban landscape to looks extremely weird(and fake) If you are trying to mimic white LED streetlights, is not possible then to replace the emmiters with white colouring instead of the sodium yellow fx?

    6시간 전
  • E4fccc nv

    @LanGonCer9807 I don't have white lights anymore. Just look here: https://i.imgur.com/i269SOC.jpg

    6시간 전
  • 7af55b acid picdump 37

    @Razed Than's god! I thought it was going to be the same like in NV 2.1-2.2, i don't know how night VisualV shaders could get messed up by _CP_ and robi29, when orange light at intersections and certain streets of Los Santos bleed all over the place, even without an emmiter:


    Thou the transition between orange and pink should be smoother, it looks very nice and with a perfect balance between brightness and contrast.

    6시간 전
  • E4fccc nv

    @LanGonCer9807 Yeah I know, I will be working on that. It's just very difficult to blend it without messing up a few things, but I might be able to do it. I managed to do this with ReShade and visualsettings tonemapping a while back, but it was completely different: https://www.flickr.com/photos/137735387@N03/33307792701/in/album-72157679291777445/

    It used to be similar to how VisualV does the sunset where the entire sky turns white to push the fog down. I didn't find that method to be realistic and started experimenting. Now the entire sky has a nice dark blue tone but the sunset is still pushed down and there is a balance of white and aqua mixed in there. The orange clashing with the white makes it look a little pink.

    6시간 전
  • 618e5d fsociety by rabbitran d9bcg08

    @Razed Yeah just SMAA or any optional that doesn't decrease the performance i guess.

    5시간 전
  • Default

    When i start NV Editor i get this error: w_extrasunny.xml does not exist, application will force close in 12 seconds

    2시간 전
  • 618e5d fsociety by rabbitran d9bcg08

    @Razed i also notices there's a "Banding Issue". https://i.imgur.com/i269SOC.jpg Take a look at the sky, the colors seems banding. is it possible to Remove it Completely?

    1시간 전
  • E4fccc nv

    @RippaRoo Make sure you have w_extrasunny.xml from VisualV in the folder.

    @VancityD Only with the ReShade Deband shader. I can enable it in the config you want.

    42분 전
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