GTA IV Melee Combat Revive "Standalone Light Version"
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✨Basic Description:✨
This mod is my attempt at bringing the feel of GTA IV melee combat to GTA V using animation retargets and custom animations! This mod features FULL unarmed and melee wpn combos, takedowns, counters, dodges inspired by IV reimagined in the world of GTA V!! It uses a very limited file size so it does not require a custom gameconfig which means it will never go outdated!!
This "light" combat mod is a demo of a bigger mod in development that will feature all GTA IV styles as assignable styles including but not limited too niko's style, Luis/Johnny's style, gangster style, generic ped style and some other fun additions such as a new drunken brawler style. This pack includes a lot of animation retargets so in the meantime I put together this mod that will be compatible with most major mods such as LCPP and WoV!!
Features List:🥂
-IV's Melee weapons (Knives/Two Handed Bats) and Unarmed combos retargeted from IV and imported into Vs melee combat system!! "See attached comparison video for reference" ;D
-Improved V system with new directional dodges and hit reactions retargetted/converted from IV.
-AI have special moves and abilities during combat such as support attacks, taunt attacks, dazed attacks and IV fight club taunts!
-All lethal and light counters successfully imported into GTA V and key bined! (see controls section for details)
-All melee wpn types have melee wpn combos, all IV types use IV animations and other V weapons use vanilla animations. (I took the time to make these combos as similar to IV as possible with the assets I have currently working/available)
-New unique knockdown system where specific moves have a chance to knockdown enemies for a moment keeping fights unique and challenging. (uses Unreal Engine Animations)
-New Unique Stun system where specific attacks have a chance to stun enemies. (Uses unreal engine animations)
-Guns can now whip attack enemies similar to IV.
-New Gun knockback feature added to make distance allowing the player to push back armed gunners or melee/unarmed attackers to get a clear shot.
-New custom unarmed combat idle/strafe using a blend of IV and V's first person animations!
-New two handed bats and knives strafe/block idles from IV
-New one handed stealth strafe for two handed weapons
-New combat behaviors and ped personalities that make V feel more like IV in terms of pedestrian/gang interactions.
-Multiple enemies can attack at once resulting in the possibility of one getting "jumped". XD
-New OPTIONAL loadouts file that shifts the focus of GTA V combat to more of a melee experience. (not as lethal cops using batons, stun guns and stun batons) Gangs using melee wpns with a lower, but not impossible, ability to equip dlc weapons based on affiliated gang styles "biker, vagos, ballas etc".
-New OPTIONAL "weapons.meta" file that removes the "dangerous looking melee wpn flag" from the basic knife allowing timid pedestrians to continue combat and no longer flee.
-New damages modified to allow longer, but also challenging, fights depending on opponents level of strength/bravery and if a melee wpn is or is not equipped.
--------------------------------------------------------------------------------------------------------------------------
INSTALLATION (HOW TO INSTALL & Uninstall): (read carefully please)😎👍
1. Open OpenIV, activate edit mode in right top hand corner, click "yes on popup" "Package Installer". Drag and drop the OIV file "GTAIVMCRevive.oiv" located in "OIVPACKAGE-Install" folder anywhere into Open IV and then click "install" and "install into mods folder".
2. Load up game
For Optional "loudouts.meta and weapons.meta" file:
Install by dragging and dropping those files into mods-update.rpf-common-data-ai
To uninstall via oiv package follow the steps above but instead use the "uninstaller.oiv".
Manual install/uninstall options are available as well for all files.
--------------------------------------------------------------------------------------------------------------------------
🎮NEW Controls:🎮
Gamepad (controllers):
- B to combo
-RT to no target attack and shove. (Shove peds in proximity and while walking without lockon to use IV upperbody shove/melee anims)
-Double tap A to sprint and RT to running shove an opponent. (revived/unused V feature)
-Dodge/Block with X
-Counter after a successful dodge by pressing B (Light counter) or RT (fatal counter)
-To takedown armed attackers press B in proximity of armed attackers or unsuspecting victims.
-When attacking a downed opponent while unarmed, press RT to punch and B to kick/stomp.
-While Locked onto an opponent press A to kick
-When using guns, press A while aiming at an attacking melee attacker to knock them back.
-When using guns, aim and press B to whip attack enemies
-When using guns, aim and press RT on armed gunners to knock them back when in close proximity.
Keyboard:
-R to combo
-left click to no target attack and shove. (Shove peds in proximity and while walking to use IV upperbody shove/melee anims)
-hold shift to sprint and left click to running shove an opponent. (revived/unused V feature)
-Dodge/Block with space
-Counter after a successful dodge by pressing R (Light counter) or left click (fatal counter)
-To takedown armed attackers press R in proximity of armed attackers or unsuspecting victims.
-When attacking a downed opponent while unarmed, press left click to punch and R to kick/stomp.
-While Locked onto an opponent press Q to kick
-When using guns, press Q while aiming at an attacking melee attacker to knock them back.
-When using guns, aim and press R to whip attack enemies
-When using guns, aim and press left click on armed gunners to knock them back when in close proximity.
--------------------------------------------------------------------------------------------------------------------------
More Q&A:🤔
What makes this mod so special compared to my other major combat mods?
It replaces only vanilla animation files, does not rely on addons, or alter major files required by other big mod projects. It also runs off of the vanilla gameconfig, having a refined "one style" system that fits within the game's limits meaning it will NEVER go outdated!! So when/if my other mods go outdated, this fun mod will always be available. It also retains GTA V's recoil system as I recently learned how to apply recoil to retargetted animations. This mod also removes the basic V combat strafe without deleting the generic action core. This means that the "stealth mode" can be activated as seen in the video showcase above and peds can still pursue you using their assigned walk/run styles similar to IV.
If every ped will have Niko's style assigned to them, won't this get boring?
Using the meta file knowledge I have accumulated over the years, I created some various "AI" only attacks that are performed by aggressive peds. They can use the generic attacks when hit repeatedly, can use some gang variation attack moves as taunts in 1v1 and also have a large variety of "support" attacks depending on what weapon type is equipped resulting in the chance for the player to get "jumped" by oncoming attackers.
How does this mod alter the environment of GTA V?
It change the way the world behaves and treats melee wpns, armed guns and unarmed fights. Similar to IV, brave and gang peds have a chance, while unarmed, to continue fighting the player armed with a gun. When the player uses a "dangerous looking melee wpn" brave peds will continue fighting and not flee. With the loadouts installed, some will even try to match the player using a melee wpn of their own. When a fist fight happens in the world similar to IV, it draws people's attention, and can even cause riots to happen where peds will intervene as backup, or attackers depending on the situation. When shoving vehicles for example, peds have a high chance to get out of the car and attack the player regardless of the pedestrians gender or bravery similar to that of IV. Timid peds also have a chance at getting a bravery boost when backed up by support attackers or bodyguards and can choose to fight the player as self defense.
Does this mod affect loadouts, and if so what does it do?
When the optional loadouts file is installed the world of GTA V shifts the popularity of guns to that of melee wpns making guns being drawn less frequently forcing the player to rely more on melee or unarmed strength. When approaching territorial gangs, they can equip machetes, switchblades, bats, knives, brass knuckles, etc. If you pull a gun, they will continue to fight you while armed with melee, and even have a chance at matching you with a high power dlc weapon. (Lost gang using biker guns for example.) The police will use batons, stun batons and stun guns. (non lethal) While swat and FIB will use lethal force. (dlc carbines, shotguns etc)
What about the other melee wpn types not featured in the comparison showcase, brass knuckles, machetes/hatchets, one handed clubs?
As people know in the past, I created various melee wpn combos using GTA V animations, but I had really no idea what I was doing when I did. This mod brings back that feeling as it utilizes various V animations within the new IV combat styled system in GTA V. When performing "fatal" counters, depending on which dodge was made prior, machetes/hatchets and one handed clubs use their respective lethal takedowns. Each weapon has custom "light" counters based on respective weapon type that is similar to V, but with new custom hit/knockdown reactions. Brass Knuckles use V's original style, but instead makes it stronger making each attack force a stun anim or knockdown the opponent to match the brass knuckles damage output. The brass knuckles "light" counters are some fan favorite failed takedown animations. The reason I did not reuse IV animations for these combos was because these weapons were not introduced in IV, so I decided to make their combos lore accurate(I will make some extra showcases later that feature these weapon types).
How to install with other mods such as LCPP, Niko's Addon Walkstyle, or WoV?
Make sure this mod is always last in load order. For example, AFTER installing LCPP or WoV, install the package file to your mods folder and load up the game! ;D
Any Known Issues?
Pool cue when used by Franklin, Trevor or Michael, sometimes keep upperbody anims resulting in visual bug during knockdown reactions. I intend on fixing this issue in the later huge combat pack #3 once it is complete.
When using guns sometimes when hit from the front the hit reaction does not play and also results in a minor upper body anim bug. (this one not being as noticeably quirky as the above error.)
-no other issues to note, this mod works well with missions and gamplay/world interactions.
--------------------------------------------------------------------------------------------------------------------------
Version history:
-1.0 initial release
--------------------------------------------------------------------------------------------------------------------------
🏆-Highly Suggested Mods-🏆
For the true "Niko Bellic" Experience:
https://www.gta5-mods.com/misc/niko-bellic-addon-walk-style
https://www.gta5-mods.com/player/niko-bellic-ped-thengclan-lunchxbles
(or)
https://www.gta5-mods.com/player/mp-niko-bellic
https://www.gta5-mods.com/misc/gtaiv-niko-bellic-voice-mod (will need to be assigned via simple trainer or menyoo)
Working Fight Club Mods: (tested/works with recent nightly build and latest game update as of 6/25/2025)
https://www.gta5-mods.com/scripts/crime-jobs
(Fight Club works extremely well with this mod and since the IV anims replace the unarmed ycd files of V, the script uses the IV anims in combat :D)
--------------------------------------------------------------------------------------------------------------------------
Keep in touch:🔥🐺🔥🔊
Join our discord community to follow updates or make suggestions to this mod or share ideas! Have some cool anims to share and want to learn more about animation retargets? Let's discuss some plans and ideas! ;D
https://discord.com/invite/SmNGBN47vc
YouTube: "Wolf Fire Productionz" Feel free to check out our latest videos, please like and subscribe if you love our mods and productions! ;D
https://www.youtube.com/channel/UCy88U4GA1pRhyY1OD6XAZPA/featured
Would you be interested in commissions for your very own custom brawling styles? Reach out through the Discord channel above and ask about what is available and offered! ;D
✨Basic Description:✨
This mod is my attempt at bringing the feel of GTA IV melee combat to GTA V using animation retargets and custom animations! This mod features FULL unarmed and melee wpn combos, takedowns, counters, dodges inspired by IV reimagined in the world of GTA V!! It uses a very limited file size so it does not require a custom gameconfig which means it will never go outdated!!
This "light" combat mod is a demo of a bigger mod in development that will feature all GTA IV styles as assignable styles including but not limited too niko's style, Luis/Johnny's style, gangster style, generic ped style and some other fun additions such as a new drunken brawler style. This pack includes a lot of animation retargets so in the meantime I put together this mod that will be compatible with most major mods such as LCPP and WoV!!
Features List:🥂
-IV's Melee weapons (Knives/Two Handed Bats) and Unarmed combos retargeted from IV and imported into Vs melee combat system!! "See attached comparison video for reference" ;D
-Improved V system with new directional dodges and hit reactions retargetted/converted from IV.
-AI have special moves and abilities during combat such as support attacks, taunt attacks, dazed attacks and IV fight club taunts!
-All lethal and light counters successfully imported into GTA V and key bined! (see controls section for details)
-All melee wpn types have melee wpn combos, all IV types use IV animations and other V weapons use vanilla animations. (I took the time to make these combos as similar to IV as possible with the assets I have currently working/available)
-New unique knockdown system where specific moves have a chance to knockdown enemies for a moment keeping fights unique and challenging. (uses Unreal Engine Animations)
-New Unique Stun system where specific attacks have a chance to stun enemies. (Uses unreal engine animations)
-Guns can now whip attack enemies similar to IV.
-New Gun knockback feature added to make distance allowing the player to push back armed gunners or melee/unarmed attackers to get a clear shot.
-New custom unarmed combat idle/strafe using a blend of IV and V's first person animations!
-New two handed bats and knives strafe/block idles from IV
-New one handed stealth strafe for two handed weapons
-New combat behaviors and ped personalities that make V feel more like IV in terms of pedestrian/gang interactions.
-Multiple enemies can attack at once resulting in the possibility of one getting "jumped". XD
-New OPTIONAL loadouts file that shifts the focus of GTA V combat to more of a melee experience. (not as lethal cops using batons, stun guns and stun batons) Gangs using melee wpns with a lower, but not impossible, ability to equip dlc weapons based on affiliated gang styles "biker, vagos, ballas etc".
-New OPTIONAL "weapons.meta" file that removes the "dangerous looking melee wpn flag" from the basic knife allowing timid pedestrians to continue combat and no longer flee.
-New damages modified to allow longer, but also challenging, fights depending on opponents level of strength/bravery and if a melee wpn is or is not equipped.
--------------------------------------------------------------------------------------------------------------------------
INSTALLATION (HOW TO INSTALL & Uninstall): (read carefully please)😎👍
1. Open OpenIV, activate edit mode in right top hand corner, click "yes on popup" "Package Installer". Drag and drop the OIV file "GTAIVMCRevive.oiv" located in "OIVPACKAGE-Install" folder anywhere into Open IV and then click "install" and "install into mods folder".
2. Load up game
For Optional "loudouts.meta and weapons.meta" file:
Install by dragging and dropping those files into mods-update.rpf-common-data-ai
To uninstall via oiv package follow the steps above but instead use the "uninstaller.oiv".
Manual install/uninstall options are available as well for all files.
--------------------------------------------------------------------------------------------------------------------------
🎮NEW Controls:🎮
Gamepad (controllers):
- B to combo
-RT to no target attack and shove. (Shove peds in proximity and while walking without lockon to use IV upperbody shove/melee anims)
-Double tap A to sprint and RT to running shove an opponent. (revived/unused V feature)
-Dodge/Block with X
-Counter after a successful dodge by pressing B (Light counter) or RT (fatal counter)
-To takedown armed attackers press B in proximity of armed attackers or unsuspecting victims.
-When attacking a downed opponent while unarmed, press RT to punch and B to kick/stomp.
-While Locked onto an opponent press A to kick
-When using guns, press A while aiming at an attacking melee attacker to knock them back.
-When using guns, aim and press B to whip attack enemies
-When using guns, aim and press RT on armed gunners to knock them back when in close proximity.
Keyboard:
-R to combo
-left click to no target attack and shove. (Shove peds in proximity and while walking to use IV upperbody shove/melee anims)
-hold shift to sprint and left click to running shove an opponent. (revived/unused V feature)
-Dodge/Block with space
-Counter after a successful dodge by pressing R (Light counter) or left click (fatal counter)
-To takedown armed attackers press R in proximity of armed attackers or unsuspecting victims.
-When attacking a downed opponent while unarmed, press left click to punch and R to kick/stomp.
-While Locked onto an opponent press Q to kick
-When using guns, press Q while aiming at an attacking melee attacker to knock them back.
-When using guns, aim and press R to whip attack enemies
-When using guns, aim and press left click on armed gunners to knock them back when in close proximity.
--------------------------------------------------------------------------------------------------------------------------
More Q&A:🤔
What makes this mod so special compared to my other major combat mods?
It replaces only vanilla animation files, does not rely on addons, or alter major files required by other big mod projects. It also runs off of the vanilla gameconfig, having a refined "one style" system that fits within the game's limits meaning it will NEVER go outdated!! So when/if my other mods go outdated, this fun mod will always be available. It also retains GTA V's recoil system as I recently learned how to apply recoil to retargetted animations. This mod also removes the basic V combat strafe without deleting the generic action core. This means that the "stealth mode" can be activated as seen in the video showcase above and peds can still pursue you using their assigned walk/run styles similar to IV.
If every ped will have Niko's style assigned to them, won't this get boring?
Using the meta file knowledge I have accumulated over the years, I created some various "AI" only attacks that are performed by aggressive peds. They can use the generic attacks when hit repeatedly, can use some gang variation attack moves as taunts in 1v1 and also have a large variety of "support" attacks depending on what weapon type is equipped resulting in the chance for the player to get "jumped" by oncoming attackers.
How does this mod alter the environment of GTA V?
It change the way the world behaves and treats melee wpns, armed guns and unarmed fights. Similar to IV, brave and gang peds have a chance, while unarmed, to continue fighting the player armed with a gun. When the player uses a "dangerous looking melee wpn" brave peds will continue fighting and not flee. With the loadouts installed, some will even try to match the player using a melee wpn of their own. When a fist fight happens in the world similar to IV, it draws people's attention, and can even cause riots to happen where peds will intervene as backup, or attackers depending on the situation. When shoving vehicles for example, peds have a high chance to get out of the car and attack the player regardless of the pedestrians gender or bravery similar to that of IV. Timid peds also have a chance at getting a bravery boost when backed up by support attackers or bodyguards and can choose to fight the player as self defense.
Does this mod affect loadouts, and if so what does it do?
When the optional loadouts file is installed the world of GTA V shifts the popularity of guns to that of melee wpns making guns being drawn less frequently forcing the player to rely more on melee or unarmed strength. When approaching territorial gangs, they can equip machetes, switchblades, bats, knives, brass knuckles, etc. If you pull a gun, they will continue to fight you while armed with melee, and even have a chance at matching you with a high power dlc weapon. (Lost gang using biker guns for example.) The police will use batons, stun batons and stun guns. (non lethal) While swat and FIB will use lethal force. (dlc carbines, shotguns etc)
What about the other melee wpn types not featured in the comparison showcase, brass knuckles, machetes/hatchets, one handed clubs?
As people know in the past, I created various melee wpn combos using GTA V animations, but I had really no idea what I was doing when I did. This mod brings back that feeling as it utilizes various V animations within the new IV combat styled system in GTA V. When performing "fatal" counters, depending on which dodge was made prior, machetes/hatchets and one handed clubs use their respective lethal takedowns. Each weapon has custom "light" counters based on respective weapon type that is similar to V, but with new custom hit/knockdown reactions. Brass Knuckles use V's original style, but instead makes it stronger making each attack force a stun anim or knockdown the opponent to match the brass knuckles damage output. The brass knuckles "light" counters are some fan favorite failed takedown animations. The reason I did not reuse IV animations for these combos was because these weapons were not introduced in IV, so I decided to make their combos lore accurate(I will make some extra showcases later that feature these weapon types).
How to install with other mods such as LCPP, Niko's Addon Walkstyle, or WoV?
Make sure this mod is always last in load order. For example, AFTER installing LCPP or WoV, install the package file to your mods folder and load up the game! ;D
Any Known Issues?
Pool cue when used by Franklin, Trevor or Michael, sometimes keep upperbody anims resulting in visual bug during knockdown reactions. I intend on fixing this issue in the later huge combat pack #3 once it is complete.
When using guns sometimes when hit from the front the hit reaction does not play and also results in a minor upper body anim bug. (this one not being as noticeably quirky as the above error.)
-no other issues to note, this mod works well with missions and gamplay/world interactions.
--------------------------------------------------------------------------------------------------------------------------
Version history:
-1.0 initial release
--------------------------------------------------------------------------------------------------------------------------
🏆-Highly Suggested Mods-🏆
For the true "Niko Bellic" Experience:
https://www.gta5-mods.com/misc/niko-bellic-addon-walk-style
https://www.gta5-mods.com/player/niko-bellic-ped-thengclan-lunchxbles
(or)
https://www.gta5-mods.com/player/mp-niko-bellic
https://www.gta5-mods.com/misc/gtaiv-niko-bellic-voice-mod (will need to be assigned via simple trainer or menyoo)
Working Fight Club Mods: (tested/works with recent nightly build and latest game update as of 6/25/2025)
https://www.gta5-mods.com/scripts/crime-jobs
(Fight Club works extremely well with this mod and since the IV anims replace the unarmed ycd files of V, the script uses the IV anims in combat :D)
--------------------------------------------------------------------------------------------------------------------------
Keep in touch:🔥🐺🔥🔊
Join our discord community to follow updates or make suggestions to this mod or share ideas! Have some cool anims to share and want to learn more about animation retargets? Let's discuss some plans and ideas! ;D
https://discord.com/invite/SmNGBN47vc
YouTube: "Wolf Fire Productionz" Feel free to check out our latest videos, please like and subscribe if you love our mods and productions! ;D
https://www.youtube.com/channel/UCy88U4GA1pRhyY1OD6XAZPA/featured
Would you be interested in commissions for your very own custom brawling styles? Reach out through the Discord channel above and ask about what is available and offered! ;D
최초 업로드: 13시간 전
마지막 업로드: 13시간 전
마지막 다운로드: 13분 전
댓글 13
More mods by WolfFire23309:
--------------------------------------------------------------------------------------------------------------------------
✨Basic Description:✨
This mod is my attempt at bringing the feel of GTA IV melee combat to GTA V using animation retargets and custom animations! This mod features FULL unarmed and melee wpn combos, takedowns, counters, dodges inspired by IV reimagined in the world of GTA V!! It uses a very limited file size so it does not require a custom gameconfig which means it will never go outdated!!
This "light" combat mod is a demo of a bigger mod in development that will feature all GTA IV styles as assignable styles including but not limited too niko's style, Luis/Johnny's style, gangster style, generic ped style and some other fun additions such as a new drunken brawler style. This pack includes a lot of animation retargets so in the meantime I put together this mod that will be compatible with most major mods such as LCPP and WoV!!
Features List:🥂
-IV's Melee weapons (Knives/Two Handed Bats) and Unarmed combos retargeted from IV and imported into Vs melee combat system!! "See attached comparison video for reference" ;D
-Improved V system with new directional dodges and hit reactions retargetted/converted from IV.
-AI have special moves and abilities during combat such as support attacks, taunt attacks, dazed attacks and IV fight club taunts!
-All lethal and light counters successfully imported into GTA V and key bined! (see controls section for details)
-All melee wpn types have melee wpn combos, all IV types use IV animations and other V weapons use vanilla animations. (I took the time to make these combos as similar to IV as possible with the assets I have currently working/available)
-New unique knockdown system where specific moves have a chance to knockdown enemies for a moment keeping fights unique and challenging. (uses Unreal Engine Animations)
-New Unique Stun system where specific attacks have a chance to stun enemies. (Uses unreal engine animations)
-Guns can now whip attack enemies similar to IV.
-New Gun knockback feature added to make distance allowing the player to push back armed gunners or melee/unarmed attackers to get a clear shot.
-New custom unarmed combat idle/strafe using a blend of IV and V's first person animations!
-New two handed bats and knives strafe/block idles from IV
-New one handed stealth strafe for two handed weapons
-New combat behaviors and ped personalities that make V feel more like IV in terms of pedestrian/gang interactions.
-Multiple enemies can attack at once resulting in the possibility of one getting "jumped". XD
-New OPTIONAL loadouts file that shifts the focus of GTA V combat to more of a melee experience. (not as lethal cops using batons, stun guns and stun batons) Gangs using melee wpns with a lower, but not impossible, ability to equip dlc weapons based on affiliated gang styles "biker, vagos, ballas etc".
-New OPTIONAL "weapons.meta" file that removes the "dangerous looking melee wpn flag" from the basic knife allowing timid pedestrians to continue combat and no longer flee.
-New damages modified to allow longer, but also challenging, fights depending on opponents level of strength/bravery and if a melee wpn is or is not equipped.
--------------------------------------------------------------------------------------------------------------------------
INSTALLATION (HOW TO INSTALL & Uninstall): (read carefully please)😎👍
1. Open OpenIV, activate edit mode in right top hand corner, click "yes on popup" "Package Installer". Drag and drop the OIV file "GTAIVMCRevive.oiv" located in "OIVPACKAGE-Install" folder anywhere into Open IV and then click "install" and "install into mods folder".
2. Load up game
For Optional "loudouts.meta and weapons.meta" file:
Install by dragging and dropping those files into mods-update.rpf-common-data-ai
To uninstall via oiv package follow the steps above but instead use the "uninstaller.oiv".
Manual install/uninstall options are available as well for all files.
--------------------------------------------------------------------------------------------------------------------------
🎮NEW Controls:🎮
Gamepad (controllers):
- B to combo
-RT to no target attack and shove. (Shove peds in proximity and while walking without lockon to use IV upperbody shove/melee anims)
-Double tap A to sprint and RT to running shove an opponent. (revived/unused V feature)
-Dodge/Block with X
-Counter after a successful dodge by pressing B (Light counter) or RT (fatal counter)
-To takedown armed attackers press B in proximity of armed attackers or unsuspecting victims.
-When attacking a downed opponent while unarmed, press RT to punch and B to kick/stomp.
-While Locked onto an opponent press A to kick
-When using guns, press A while aiming at an attacking melee attacker to knock them back.
-When using guns, aim and press B to whip attack enemies
-When using guns, aim and press RT on armed gunners to knock them back when in close proximity.
Keyboard:
-R to combo
-left click to no target attack and shove. (Shove peds in proximity and while walking to use IV upperbody shove/melee anims)
-hold shift to sprint and left click to running shove an opponent. (revived/unused V feature)
-Dodge/Block with space
-Counter after a successful dodge by pressing R (Light counter) or left click (fatal counter)
-To takedown armed attackers press R in proximity of armed attackers or unsuspecting victims.
-When attacking a downed opponent while unarmed, press left click to punch and R to kick/stomp.
-While Locked onto an opponent press Q to kick
-When using guns, press Q while aiming at an attacking melee attacker to knock them back.
-When using guns, aim and press R to whip attack enemies
-When using guns, aim and press left click on armed gunners to knock them back when in close proximity.
--------------------------------------------------------------------------------------------------------------------------
More Q&A:🤔
What makes this mod so special compared to my other major combat mods?
It replaces only vanilla animation files, does not rely on addons, or alter major files required by other big mod projects. It also runs off of the vanilla gameconfig, having a refined "one style" system that fits within the game's limits meaning it will NEVER go outdated!! So when/if my other mods go outdated, this fun mod will always be available. It also retains GTA V's recoil system as I recently learned how to apply recoil to retargetted animations. This mod also removes the basic V combat strafe without deleting the generic action core. This means that the "stealth mode" can be activated as seen in the video showcase above and peds can still pursue you using their assigned walk/run styles similar to IV.
If every ped will have Niko's style assigned to them, won't this get boring?
Using the meta file knowledge I have accumulated over the years, I created some various "AI" only attacks that are performed by aggressive peds. They can use the generic attacks when hit repeatedly, can use some gang variation attack moves as taunts in 1v1 and also have a large variety of "support" attacks depending on what weapon type is equipped resulting in the chance for the player to get "jumped" by oncoming attackers.
How does this mod alter the environment of GTA V?
It change the way the world behaves and treats melee wpns, armed guns and unarmed fights. Similar to IV, brave and gang peds have a chance, while unarmed, to continue fighting the player armed with a gun. When the player uses a "dangerous looking melee wpn" brave peds will continue fighting and not flee. With the loadouts installed, some will even try to match the player using a melee wpn of their own. When a fist fight happens in the world similar to IV, it draws people's attention, and can even cause riots to happen where peds will intervene as backup, or attackers depending on the situation. When shoving vehicles for example, peds have a high chance to get out of the car and attack the player regardless of the pedestrians gender or bravery similar to that of IV. Timid peds also have a chance at getting a bravery boost when backed up by support attackers or bodyguards and can choose to fight the player as self defense.
Does this mod affect loadouts, and if so what does it do?
When the optional loadouts file is installed the world of GTA V shifts the popularity of guns to that of melee wpns making guns being drawn less frequently forcing the player to rely more on melee or unarmed strength. When approaching territorial gangs, they can equip machetes, switchblades, bats, knives, brass knuckles, etc. If you pull a gun, they will continue to fight you while armed with melee, and even have a chance at matching you with a high power dlc weapon. (Lost gang using biker guns for example.) The police will use batons, stun batons and stun guns. (non lethal) While swat and FIB will use lethal force. (dlc carbines, shotguns etc)
What about the other melee wpn types not featured in the comparison showcase, brass knuckles, machetes/hatchets, one handed clubs?
As people know in the past, I created various melee wpn combos using GTA V animations, but I had really no idea what I was doing when I did. This mod brings back that feeling as it utilizes various V animations within the new IV combat styled system in GTA V. When performing "fatal" counters, depending on which dodge was made prior, machetes/hatchets and one handed clubs use their respective lethal takedowns. Each weapon has custom "light" counters based on respective weapon type that is similar to V, but with new custom hit/knockdown reactions. Brass Knuckles use V's original style, but instead makes it stronger making each attack force a stun anim or knockdown the opponent to match the brass knuckles damage output. The brass knuckles "light" counters are some fan favorite failed takedown animations. The reason I did not reuse IV animations for these combos was because these weapons were not introduced in IV, so I decided to make their combos lore accurate(I will make some extra showcases later that feature these weapon types).
How to install with other mods such as LCPP, Niko's Addon Walkstyle, or WoV?
Make sure this mod is always last in load order. For example, AFTER installing LCPP or WoV, install the package file to your mods folder and load up the game! ;D
Any Known Issues?
Pool cue when used by Franklin, Trevor or Michael, sometimes keep upperbody anims resulting in visual bug during knockdown reactions. I intend on fixing this issue in the later huge combat pack #3 once it is complete.
When using guns sometimes when hit from the front the hit reaction does not play and also results in a minor upper body anim bug. (this one not being as noticeably quirky as the above error.)
-no other issues to note, this mod works well with missions and gamplay/world interactions.
--------------------------------------------------------------------------------------------------------------------------
Version history:
-1.0 initial release
--------------------------------------------------------------------------------------------------------------------------
🏆-Highly Suggested Mods-🏆
For the true "Niko Bellic" Experience:
https://www.gta5-mods.com/misc/niko-bellic-addon-walk-style
https://www.gta5-mods.com/player/niko-bellic-ped-thengclan-lunchxbles
(or)
https://www.gta5-mods.com/player/mp-niko-bellic
https://www.gta5-mods.com/misc/gtaiv-niko-bellic-voice-mod (will need to be assigned via simple trainer or menyoo)
Working Fight Club Mods: (tested/works with recent nightly build and latest game update as of 6/25/2025)
https://www.gta5-mods.com/scripts/crime-jobs
(Fight Club works extremely well with this mod and since the IV anims replace the unarmed ycd files of V, the script uses the IV anims in combat :D)
--------------------------------------------------------------------------------------------------------------------------
Keep in touch:🔥🐺🔥🔊
Join our discord community to follow updates or make suggestions to this mod or share ideas! Have some cool anims to share and want to learn more about animation retargets? Let's discuss some plans and ideas! ;D
https://discord.com/invite/SmNGBN47vc
YouTube: "Wolf Fire Productionz" Feel free to check out our latest videos, please like and subscribe if you love our mods and productions! ;D
https://www.youtube.com/channel/UCy88U4GA1pRhyY1OD6XAZPA/featured
Would you be interested in commissions for your very own custom brawling styles? Reach out through the Discord channel above and ask about what is available and offered! ;D
✨Basic Description:✨
This mod is my attempt at bringing the feel of GTA IV melee combat to GTA V using animation retargets and custom animations! This mod features FULL unarmed and melee wpn combos, takedowns, counters, dodges inspired by IV reimagined in the world of GTA V!! It uses a very limited file size so it does not require a custom gameconfig which means it will never go outdated!!
This "light" combat mod is a demo of a bigger mod in development that will feature all GTA IV styles as assignable styles including but not limited too niko's style, Luis/Johnny's style, gangster style, generic ped style and some other fun additions such as a new drunken brawler style. This pack includes a lot of animation retargets so in the meantime I put together this mod that will be compatible with most major mods such as LCPP and WoV!!
Features List:🥂
-IV's Melee weapons (Knives/Two Handed Bats) and Unarmed combos retargeted from IV and imported into Vs melee combat system!! "See attached comparison video for reference" ;D
-Improved V system with new directional dodges and hit reactions retargetted/converted from IV.
-AI have special moves and abilities during combat such as support attacks, taunt attacks, dazed attacks and IV fight club taunts!
-All lethal and light counters successfully imported into GTA V and key bined! (see controls section for details)
-All melee wpn types have melee wpn combos, all IV types use IV animations and other V weapons use vanilla animations. (I took the time to make these combos as similar to IV as possible with the assets I have currently working/available)
-New unique knockdown system where specific moves have a chance to knockdown enemies for a moment keeping fights unique and challenging. (uses Unreal Engine Animations)
-New Unique Stun system where specific attacks have a chance to stun enemies. (Uses unreal engine animations)
-Guns can now whip attack enemies similar to IV.
-New Gun knockback feature added to make distance allowing the player to push back armed gunners or melee/unarmed attackers to get a clear shot.
-New custom unarmed combat idle/strafe using a blend of IV and V's first person animations!
-New two handed bats and knives strafe/block idles from IV
-New one handed stealth strafe for two handed weapons
-New combat behaviors and ped personalities that make V feel more like IV in terms of pedestrian/gang interactions.
-Multiple enemies can attack at once resulting in the possibility of one getting "jumped". XD
-New OPTIONAL loadouts file that shifts the focus of GTA V combat to more of a melee experience. (not as lethal cops using batons, stun guns and stun batons) Gangs using melee wpns with a lower, but not impossible, ability to equip dlc weapons based on affiliated gang styles "biker, vagos, ballas etc".
-New OPTIONAL "weapons.meta" file that removes the "dangerous looking melee wpn flag" from the basic knife allowing timid pedestrians to continue combat and no longer flee.
-New damages modified to allow longer, but also challenging, fights depending on opponents level of strength/bravery and if a melee wpn is or is not equipped.
--------------------------------------------------------------------------------------------------------------------------
INSTALLATION (HOW TO INSTALL & Uninstall): (read carefully please)😎👍
1. Open OpenIV, activate edit mode in right top hand corner, click "yes on popup" "Package Installer". Drag and drop the OIV file "GTAIVMCRevive.oiv" located in "OIVPACKAGE-Install" folder anywhere into Open IV and then click "install" and "install into mods folder".
2. Load up game
For Optional "loudouts.meta and weapons.meta" file:
Install by dragging and dropping those files into mods-update.rpf-common-data-ai
To uninstall via oiv package follow the steps above but instead use the "uninstaller.oiv".
Manual install/uninstall options are available as well for all files.
--------------------------------------------------------------------------------------------------------------------------
🎮NEW Controls:🎮
Gamepad (controllers):
- B to combo
-RT to no target attack and shove. (Shove peds in proximity and while walking without lockon to use IV upperbody shove/melee anims)
-Double tap A to sprint and RT to running shove an opponent. (revived/unused V feature)
-Dodge/Block with X
-Counter after a successful dodge by pressing B (Light counter) or RT (fatal counter)
-To takedown armed attackers press B in proximity of armed attackers or unsuspecting victims.
-When attacking a downed opponent while unarmed, press RT to punch and B to kick/stomp.
-While Locked onto an opponent press A to kick
-When using guns, press A while aiming at an attacking melee attacker to knock them back.
-When using guns, aim and press B to whip attack enemies
-When using guns, aim and press RT on armed gunners to knock them back when in close proximity.
Keyboard:
-R to combo
-left click to no target attack and shove. (Shove peds in proximity and while walking to use IV upperbody shove/melee anims)
-hold shift to sprint and left click to running shove an opponent. (revived/unused V feature)
-Dodge/Block with space
-Counter after a successful dodge by pressing R (Light counter) or left click (fatal counter)
-To takedown armed attackers press R in proximity of armed attackers or unsuspecting victims.
-When attacking a downed opponent while unarmed, press left click to punch and R to kick/stomp.
-While Locked onto an opponent press Q to kick
-When using guns, press Q while aiming at an attacking melee attacker to knock them back.
-When using guns, aim and press R to whip attack enemies
-When using guns, aim and press left click on armed gunners to knock them back when in close proximity.
--------------------------------------------------------------------------------------------------------------------------
More Q&A:🤔
What makes this mod so special compared to my other major combat mods?
It replaces only vanilla animation files, does not rely on addons, or alter major files required by other big mod projects. It also runs off of the vanilla gameconfig, having a refined "one style" system that fits within the game's limits meaning it will NEVER go outdated!! So when/if my other mods go outdated, this fun mod will always be available. It also retains GTA V's recoil system as I recently learned how to apply recoil to retargetted animations. This mod also removes the basic V combat strafe without deleting the generic action core. This means that the "stealth mode" can be activated as seen in the video showcase above and peds can still pursue you using their assigned walk/run styles similar to IV.
If every ped will have Niko's style assigned to them, won't this get boring?
Using the meta file knowledge I have accumulated over the years, I created some various "AI" only attacks that are performed by aggressive peds. They can use the generic attacks when hit repeatedly, can use some gang variation attack moves as taunts in 1v1 and also have a large variety of "support" attacks depending on what weapon type is equipped resulting in the chance for the player to get "jumped" by oncoming attackers.
How does this mod alter the environment of GTA V?
It change the way the world behaves and treats melee wpns, armed guns and unarmed fights. Similar to IV, brave and gang peds have a chance, while unarmed, to continue fighting the player armed with a gun. When the player uses a "dangerous looking melee wpn" brave peds will continue fighting and not flee. With the loadouts installed, some will even try to match the player using a melee wpn of their own. When a fist fight happens in the world similar to IV, it draws people's attention, and can even cause riots to happen where peds will intervene as backup, or attackers depending on the situation. When shoving vehicles for example, peds have a high chance to get out of the car and attack the player regardless of the pedestrians gender or bravery similar to that of IV. Timid peds also have a chance at getting a bravery boost when backed up by support attackers or bodyguards and can choose to fight the player as self defense.
Does this mod affect loadouts, and if so what does it do?
When the optional loadouts file is installed the world of GTA V shifts the popularity of guns to that of melee wpns making guns being drawn less frequently forcing the player to rely more on melee or unarmed strength. When approaching territorial gangs, they can equip machetes, switchblades, bats, knives, brass knuckles, etc. If you pull a gun, they will continue to fight you while armed with melee, and even have a chance at matching you with a high power dlc weapon. (Lost gang using biker guns for example.) The police will use batons, stun batons and stun guns. (non lethal) While swat and FIB will use lethal force. (dlc carbines, shotguns etc)
What about the other melee wpn types not featured in the comparison showcase, brass knuckles, machetes/hatchets, one handed clubs?
As people know in the past, I created various melee wpn combos using GTA V animations, but I had really no idea what I was doing when I did. This mod brings back that feeling as it utilizes various V animations within the new IV combat styled system in GTA V. When performing "fatal" counters, depending on which dodge was made prior, machetes/hatchets and one handed clubs use their respective lethal takedowns. Each weapon has custom "light" counters based on respective weapon type that is similar to V, but with new custom hit/knockdown reactions. Brass Knuckles use V's original style, but instead makes it stronger making each attack force a stun anim or knockdown the opponent to match the brass knuckles damage output. The brass knuckles "light" counters are some fan favorite failed takedown animations. The reason I did not reuse IV animations for these combos was because these weapons were not introduced in IV, so I decided to make their combos lore accurate(I will make some extra showcases later that feature these weapon types).
How to install with other mods such as LCPP, Niko's Addon Walkstyle, or WoV?
Make sure this mod is always last in load order. For example, AFTER installing LCPP or WoV, install the package file to your mods folder and load up the game! ;D
Any Known Issues?
Pool cue when used by Franklin, Trevor or Michael, sometimes keep upperbody anims resulting in visual bug during knockdown reactions. I intend on fixing this issue in the later huge combat pack #3 once it is complete.
When using guns sometimes when hit from the front the hit reaction does not play and also results in a minor upper body anim bug. (this one not being as noticeably quirky as the above error.)
-no other issues to note, this mod works well with missions and gamplay/world interactions.
--------------------------------------------------------------------------------------------------------------------------
Version history:
-1.0 initial release
--------------------------------------------------------------------------------------------------------------------------
🏆-Highly Suggested Mods-🏆
For the true "Niko Bellic" Experience:
https://www.gta5-mods.com/misc/niko-bellic-addon-walk-style
https://www.gta5-mods.com/player/niko-bellic-ped-thengclan-lunchxbles
(or)
https://www.gta5-mods.com/player/mp-niko-bellic
https://www.gta5-mods.com/misc/gtaiv-niko-bellic-voice-mod (will need to be assigned via simple trainer or menyoo)
Working Fight Club Mods: (tested/works with recent nightly build and latest game update as of 6/25/2025)
https://www.gta5-mods.com/scripts/crime-jobs
(Fight Club works extremely well with this mod and since the IV anims replace the unarmed ycd files of V, the script uses the IV anims in combat :D)
--------------------------------------------------------------------------------------------------------------------------
Keep in touch:🔥🐺🔥🔊
Join our discord community to follow updates or make suggestions to this mod or share ideas! Have some cool anims to share and want to learn more about animation retargets? Let's discuss some plans and ideas! ;D
https://discord.com/invite/SmNGBN47vc
YouTube: "Wolf Fire Productionz" Feel free to check out our latest videos, please like and subscribe if you love our mods and productions! ;D
https://www.youtube.com/channel/UCy88U4GA1pRhyY1OD6XAZPA/featured
Would you be interested in commissions for your very own custom brawling styles? Reach out through the Discord channel above and ask about what is available and offered! ;D
최초 업로드: 13시간 전
마지막 업로드: 13시간 전
마지막 다운로드: 13분 전
awesome mod! 🔥
This file has been approved automatically. If you think this file should not be here for any reason please report it.
So... does this version support LCPP?
@NOHABLOTAKATAKA Yes sirrrr 😎🤘
EPIC
@Hernancho674 Thanks buddy! For being the first commenter on our video, here is the pin! Appreciate the support! 😎🥂💯✨
I have to be honest @gameplazer is my favorite character mod maker but for scripts mods you are easily my favorite, great work as always @WolfFire23309
Hello, i tested this mod and uninstalled it. Game Crashing on loading screen, i have no idea how to fix that. But i want this mod to improve and improve, good luck @WolfFire23309
Nice work, I sent you a dm preview of TWD ski lodge.
@D1agn0zzz Dude that could just be an issue with either the mods you got installed or some other factor entirely. This mod works great and I made sure it was compatible with big mods like LCPP, and if you have a problem with installing it then list the reasons you think it may be crashing instead of just saying it crashes on loading. You gotta provide thorough feedback in order to receive help. The mod is good and is improved already lol, its literally brand new and working.
@Starfox1993 Thanks Star Fox!! 💯 I'll have to check it out bro, that sounds cool af!! 🔥🐺🔥
@Ignacio_Eagle Thanks so much Ignacio!!! 🙏🐺💗 That really means a lot to me man! Gameplazer is a really great modder and I have been following his work for a while now myself! He's improved with literally every upload, and I think he really does a great job with the peds! I appreciate that! I'm glad you enjoy our animation mods as that's really all we do apart from my brother's ped editing he does on the side haha! Scripting I wish we were good at, but we aren't quite there yet lol. 🔥🐺🔥
@D1agn0zzz Thanks for the good luck wishes btw, but please provide more information regarding your mods installed, what game version your using, or even if it's a legit copy as that all contributes to whether mods work or not in general. Thanks 🐺✌