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Author update: quick note for anyone following my crash-fix work. I am launching OnTheBlock, my larger GTA V story mode roleplay sandbox with AI NPC conversations, memory, police pressure, an in-game phone/social feed, gang systems, and persistent consequences.
Previews, supporter build, and updates: https://www.patreon.com/cw/Chris22622
This Simple Zombies fix remains supported.
Support pass:
@sollaholla respect. That means a lot, especially from the original creator. I kept this as a crash-fix/runtime patch so your mod remains the base.
@Starfox1993 Original Simple Zombies [.NET], not Reborn. This runs alongside the original ZombiesMod.dll and patches crash paths in that version.
@R12XD that render/spawn direction issue is outside this crash-fix pass, but it is a valid thing to look at. It is likely in the original spawn placement/camera-side logic. If I can reproduce it cleanly, I can look at a follow-up patch.
@likegemplay for real, seeing the original creator comment made my day. I tried to keep this respectful to the original mod while fixing the crash paths people still hit.
Author update: quick note for anyone following my crash-fix work. I am launching OnTheBlock, my larger GTA V story mode roleplay sandbox with AI NPC conversations, memory, police pressure, an in-game phone/social feed, gang systems, and persistent consequences.
Previews, supporter build, and updates: https://www.patreon.com/cw/Chris22622
This Scuba Job fix remains supported.
Support pass:
@Officer Wade true. Self Contained Underwater Breathing Apparatus. I will never read SCUBA the same way again.
@O-MATIX good catch. I am re-checking the package/version label because the page text and attached version need to match exactly. If the newest DLL was not attached properly, I will clean that up so nobody is testing the old package by accident.
@HunterBoys555 that message usually means the script loaded zero treasure locations from the ini. Check that the Scuba Job ini is inside your scripts folder and that the treasure/crate location section is populated. If it still says there are no places for treasure, send the startup log/ticker text and I will trace the resolved ini path and location count.
Author update: quick note for anyone following my crash-fix work. I am launching OnTheBlock, my larger GTA V story mode roleplay sandbox with AI NPC conversations, memory, police pressure, an in-game phone/social feed, gang systems, and persistent consequences.
Previews, supporter build, and updates: https://www.patreon.com/cw/Chris22622
This JobsV fix remains supported.
Author update: quick note for anyone following my crash-fix work. I am launching OnTheBlock, my larger GTA V story mode roleplay sandbox with AI NPC conversations, memory, police pressure, an in-game phone/social feed, gang systems, and persistent consequences.
Previews, supporter build, and updates: https://www.patreon.com/cw/Chris22622
This Fuel Script V fix remains supported.
Author update: I am still supporting this crash-fix, and I am also launching OnTheBlock, a bigger GTA V story mode roleplay sandbox grown from the LS Life lane.
OnTheBlock adds AI NPC conversations, NPC memory, street reputation, police/detective pressure, in-game phone/social feed, gang systems, and persistent consequences. I posted real gameplay clips showing actual NPC back-and-forth, not just scripted trailer text.
Supporter build, previews, and updates: https://www.patreon.com/cw/Chris22622
Discord access is linked for supporters on Patreon. This LS Life fix stays supported too.
Support pass 3/3:
@Rockbeno good balance note on rival dealer drops. I will add an ini knob for rival dealer loot payout so it can be tuned down. Default should not make Zee pointless.
@Zazerim55 which cocaine item exactly: regular cocaine, crack, or another variant? If the buy succeeds but the inventory does not show it, I need the [LSL] log line around the purchase and your save inventory section. I am checking for an item-key mismatch.
@mitto_backup Legacy is still planned, but the active public build right now is Enhanced/SHVDN3. Legacy needs a separate fork because SHVDN2/SHVDN3 APIs and UI dependencies differ. I will tag the listing clearly once the legacy branch is ready.
@YakFou great request. HUD/inventory scale should be an ini option so different resolutions and UI scale setups can tune it. I will add a UI scale setting and keep the current size as the default.
@TroopahGaming glad you found what was wrong locally. If it comes back, send the save file plus the [LSL] startup/purchase lines from ScriptHookVDotNet.log and I will trace the inventory save path.
Support pass 2/3:
@95billy yes, the current build targets the dealer hire soft-lock and adds safety fixes around the economy. If hired dealers still disappear after reload, that looks like the separate dealer hash/save issue a few people are reporting. I am queuing a follow-up so saved dealers with bad or zero model hashes get repaired instead of disappearing.
@4thvision Legacy explains part of the mismatch because the active build is Enhanced/SHVDN3, but the dealer save issue is real. Reports about dealers loading with bad/zero hashes line up with what Blackphoenix found too. I am adding a repair pass so saved dealers get valid ped models instead of vanishing after reload.
@mitto_backup the RAT dealer report is exactly the kind of bad model fallback I need to guard against. I am adding a check so animal/non-human models cannot be assigned as dealers, plus a repair for existing bad dealer records.
@Blackphoenix this is the best dealer persistence report so far. The saved dealer hash going to 0 is the problem. I am adding a repair so loaded dealers get a real ped model hash and hired dealers persist after reload. I am also tracking rival dealers not spawning as part of the same dealer persistence pass.
Support pass 1/3:
@bactone appreciate the detailed setup. Inventory opening but not showing carried amounts, plus stash vehicles not setting, usually points to either a save/runtime mismatch or stale dealer/vehicle XML. Make sure you are on the current Enhanced/SHVDN3 build with the matching ini, then check ScriptHookVDotNet.log for the [LSL] startup lines. If stash vehicles still do not set, send the dealer/vehicle XML plus the [LSL] startup section and I will trace it. I am also tracking a dealer hash/save repair pass from the reports below.
@Rockbeno if nothing comes up at all, check the basics first: Enhanced vs Legacy, SHVDN3 installed, required UI dependencies installed, and the DLL/ini inside your scripts folder. Then open ScriptHookVDotNet.log and look for [LSL] lines. If there are no [LSL] lines, the script is not loading. If there are [LSL] lines, that startup section usually tells us the missing dependency or API mismatch.
@Piesel1337 SHVDN nightly can work if it matches the Enhanced SHVDN3 API, but the build I am testing against is the Enhanced SHVDN3 line. If nightly throws API or method errors, use the confirmed Enhanced SHVDN3 build and paste the [LSL] startup lines from ScriptHookVDotNet.log.
@Gamers_On_Road current public build is for Enhanced/SHVDN3. Legacy support is planned as a separate branch once the Enhanced side is stable enough to fork cleanly.